- Sep 18, 2010
I have never in my life ever played a "tactical" TPS or FPS in which you couldn't replace all the tactics with "ignore squad, shoot enemies"
Never been fan of the original (in fact, I never played it) and Syndicate still sucked a lot in my oppinion. And that had less to do with "change of genre" (even that was quite obviously a factor) and more with "was shitty idea". I think, Yathzee put it best in that case:Parakeettheprawn said:Oh, Syndicate. Yes, what perfect example of fans overreacting and missing what it actually does different in the new genre its in. It was my bloody FPS GOTY in 2012 http://www.gameinformer.com/blogs/members/b/paradigmthefallen_blog/archive/2012/12/07/why-starbreeze-39-s-syndicate-is-my-fps-goty.aspx and I'm not alone in this sentiment. There is a cult following that bloody well loved the game. You know most of the people who didn't? People upset because it wasn't isometric perspective. I'm sorry if the change in camera perspective and only managing one agent was so hard for you, now excuse me while I enjoy the closest hybrid available of Bioshock and Mirror's Edge. In fact, there's an even better summary of what made the game work than I wrote way back in 2012: http://www.youtube.com/watch?v=K6LgIr1gqnk
Sorry, Memory serves you wrong to some degree - the original concept was "one guy shooting aliens". The shown demo was already when they decided to go to this game.Parakeettheprawn said:Also, when did the XCOM FPS just become "run around and shoot aliens" let alone the fact that there'd even be investigation missions where you might not even find any aliens? If anything, -this- version is more like that than the original concept 2K Marin had. And no, they did a demo in 2011 (if memory serves right) that featured squad commands, investigation, base management, -and- shooting all combined. These cases of selective memory are starting to get a little ridiculous.
First -- I came because of the slick, consistently nice style, the smooth controls that CoD wishes it has, some of the most enjoyable sound design and combat this side of Dead Space, and because I like cyber-punk. Hell they even managed to make me like a dubstep remix of the original theme, and I generally detest dubstep. It doesn't matter if it's an FPS to me so long as it's actually promising looking -- AND IT WAS, therefore I happily bought it, on PC no less, and put up with Origin just to play it. Does that get it into your skull just how much I actually was intrigued by the game, why I put 30+ hours into it? ORIGIN is on my PC!Bindal said:Never been fan of the original (in fact, I never played it) and Syndicate still sucked a lot in my oppinion. And that had less to do with "change of genre" (even that was quite obviously a factor) and more with "was shitty idea". I think, Yathzee put it best in that case:
Those, that don't remember or know the original can't be lured in with the brand-recognition.
Those, that do, don't want a different genre because the genre is part of the reason they liked the original game.
But apparently, you just want "moar guuunz" in every game, so why should I even care about your opinion? Bet you would like if FPS would be the ONLY genre out there.
Well shit, you better tell PC Gamer right now cause that guy's saying *gasp* the exact same thing! -- http://www.pcgamer.com/previews/the-bureau-xcom-declassified-preview-why-this-isnt-the-xcom-i-wanted/2/Bindal said:Sorry, Memory serves you wrong to some degree - the original concept was "one guy shooting aliens". The shown demo was already when they decided to go to this game.