Realistic Graphics Are Broken
Realistic graphics may cause more of an issue than they solve.
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Realistic graphics may cause more of an issue than they solve.
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Bravo Mr. Rath, excellent article.Robert Rath said:Realistic Graphics Are Broken
Realistic graphics may cause more of an issue than they solve.
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Good comment. Leigh Alexander compared BioShock: Infinite to Disney World in much the same way you're describing - beautiful but ultimately creepy because it's so obviously fake.Daaaah Whoosh said:Something I've always wanted more of in games is moveable objects. In games like Halo, the high number of objects that can be moved around leads to all sorts of fun activities, but in the end it just makes the world feel more realistic. In Battlefield, there aren't as many such objects, but at least the world can be destroyed by explosions and such. Call of Duty, however, features almost nothing that can be affected by the player, and thus feels like a display in a museum; you can look, but you can't touch. I believe that with a new console generation, games can afford to invest more time and effort into making objects in the world that can be affected by the player, rather than making indestructible, unchanging photorealistic settings.
I absolutely agree. But the fact that they addressed it at all shows that it's a problem the team's been thinking about. Overall, I think that this was an example of the "just acknowledge it and move on" tactic, which is perfectly valid in many ways.Irridium said:Also, while Uncharted 3 did point out Drake's obsession with treasure and gunning people down, it never did anything with it. It just went "oh yeah, that's a thing" and went right back to the slaughter. They could have done some really interesting things, but didn't. Which is a shame.
Actually, they kind of did. In the end of the game you've got them hauling up the latest ancient macguffin. In either of the two previous games, Drake almost certainly would have wanted to know what was inside it. In 3 though, he finally realizes it isn't worth it and is content to let it sink back to the bottom and make it out alive with his friends and rekindle his relationship with Elena. I think some people tend to miss it because Drake's development over that game is much more subtle than the gameplay is, or even the other games are. By the end of the game, Drake is not the same person he was in the beginning. That they don't completely beat you over the head with it makes it all the more well done.Irridium said:Also, while Uncharted 3 did point out Drake's obsession with treasure and gunning people down, it never did anything with it. It just went "oh yeah, that's a thing" and went right back to the slaughter. They could have done some really interesting things, but didn't. Which is a shame.
2005 was the year Oblivion was released, and that was heavily touted for it's graphics (although it dated very quickly). I think it's a fallacy to claim that the focus on graphics is a recent thing, devs have always been pushing and promoting their graphics, it's just much more advanced and costly these days so smaller improvements are touted more heavily.Silentpony said:Why can't the weapons publishers fight with be...you know, good games? Remember 2005? The fight wasn't "my graphics are better than yours!". Instead it was basically
"Oh, you released Resident Evil 4 did you? Well I'll just release God of War!"
"I'll see your God of War with KOTOR 2!"
"Muwahaha! I'll just release World of Warcraft!"
It was a good year, with great games! It wasn't about the graphics!
True. But in this game it didn't work for me since in addition to that, there was the whole thing withRobert Rath said:I absolutely agree. But the fact that they addressed it at all shows that it's a problem the team's been thinking about. Overall, I think that this was an example of the "just acknowledge it and move on" tactic, which is perfectly valid in many ways.Irridium said:Also, while Uncharted 3 did point out Drake's obsession with treasure and gunning people down, it never did anything with it. It just went "oh yeah, that's a thing" and went right back to the slaughter. They could have done some really interesting things, but didn't. Which is a shame.
That is true. I guess what I was mainly referring to was when Drake got "captured" by the big bad. That whole thread was never explored, which really disappointed me. They could have done some interesting things with it.Vivi22 said:Actually, they kind of did. In the end of the game you've got them hauling up the latest ancient macguffin. In either of the two previous games, Drake almost certainly would have wanted to know what was inside it. In 3 though, he finally realizes it isn't worth it and is content to let it sink back to the bottom and make it out alive with his friends and rekindle his relationship with Elena. I think some people tend to miss it because Drake's development over that game is much more subtle than the gameplay is, or even the other games are. By the end of the game, Drake is not the same person he was in the beginning. That they don't completely beat you over the head with it makes it all the more well done.Irridium said:Also, while Uncharted 3 did point out Drake's obsession with treasure and gunning people down, it never did anything with it. It just went "oh yeah, that's a thing" and went right back to the slaughter. They could have done some really interesting things, but didn't. Which is a shame.
Oblivion came out in 2006. And while the graphics were nice, they ended up not mattering since the art-direction was so bland it just looked boring. Also in addition to the graphics, it also touted its "fully voiced NPC's"TheRightToArmBears said:I guess to a point I agree- I'd prefer it if the focus wasn't so much on graphics and that 'realistic' graphics cropped up more rarely and weren't the default aesthetics. Still, I do want to see where the graphics will go, eventually, however slowly they'll get more realistic and that's really exciting.
2005 was the year Oblivion was released, and that was heavily touted for it's graphics (although it dated very quickly). I think it's a fallacy to claim that the focus on graphics is a recent thing, devs have always been pushing and promoting their graphics, it's just much more advanced and costly these days so smaller improvements are touted more heavily.Silentpony said:Why can't the weapons publishers fight with be...you know, good games? Remember 2005? The fight wasn't "my graphics are better than yours!". Instead it was basically
"Oh, you released Resident Evil 4 did you? Well I'll just release God of War!"
"I'll see your God of War with KOTOR 2!"
"Muwahaha! I'll just release World of Warcraft!"
It was a good year, with great games! It wasn't about the graphics!
TheRightToArmBears said:I guess to a point I agree- I'd prefer it if the focus wasn't so much on graphics and that 'realistic' graphics cropped up more rarely and weren't the default aesthetics. Still, I do want to see where the graphics will go, eventually, however slowly they'll get more realistic and that's really exciting.
2005 was the year Oblivion was released, and that was heavily touted for it's graphics (although it dated very quickly). I think it's a fallacy to claim that the focus on graphics is a recent thing, devs have always been pushing and promoting their graphics, it's just much more advanced and costly these days so smaller improvements are touted more heavily.Silentpony said:Why can't the weapons publishers fight with be...you know, good games? Remember 2005? The fight wasn't "my graphics are better than yours!". Instead it was basically
"Oh, you released Resident Evil 4 did you? Well I'll just release God of War!"
"I'll see your God of War with KOTOR 2!"
"Muwahaha! I'll just release World of Warcraft!"
It was a good year, with great games! It wasn't about the graphics!
I mean, this entire debate that was mentioned in the article- how we justify slaughtering hundreds of people, how game mechanics rather than graphics reflect reality- definitely seems (to me at least) to be hotting up a lot recently, with games like Tomb Raider. Bioshock: Infinite and Dishonoured were both touted for their designs, world and stories rather than their graphical quality (remember some Bs:I screenshots with some terrible looking piles of apples). Bear in mind that Call of Duty's graphics have barely changed for years; it's main attraction is the smooth gameplay.
This is something I'm also quite passionate about. It's why I go back to games like The Wind Waker -- sure, my character looks cartoony, but so does the world he's in, so he always seems integrated into it. I'm in that world, regardless of how realistic it does or doesn't look.Robert Rath said:Realistic Graphics Are Broken
Realistic graphics may cause more of an issue than they solve.
Read Full Article