Yes, great article.
Whie I'm all up for it, I think that in general the pursuit of realism produces awkward experiences. In graphics, it's just easy to do. Just raise everything: more polygons, bigger textures, more postFX (to the point where your character is apparently a cyborg with a photographic apparatus for an eye which really needs cleaning and an anti-flare coating)
It's in the field of non-graphics where stuff gets outright stupid. The simulation of flying a plane translates nicely to me sitting at my desk. I move a joystick and I press buttons. Just like the real thing. The simulation of being a soldier does not. If I want to access my real-life inventory/backpack, I just do so. Not even worth mentioning a word like "intuitive". In, say, ARMA - a "simulation" - it requires a considerable use of braincells even after having consulted a tutorial. Immersion? Poof. Another offender is almost every system of exhaustion. I just broke my ankle out of the blue, Project Zomboid, because that 154/300 in the corner should have given me the impression that I'm too overburdened to be able to run? It didn't. I don't feel weight here, you know?
Whie I'm all up for it, I think that in general the pursuit of realism produces awkward experiences. In graphics, it's just easy to do. Just raise everything: more polygons, bigger textures, more postFX (to the point where your character is apparently a cyborg with a photographic apparatus for an eye which really needs cleaning and an anti-flare coating)
It's in the field of non-graphics where stuff gets outright stupid. The simulation of flying a plane translates nicely to me sitting at my desk. I move a joystick and I press buttons. Just like the real thing. The simulation of being a soldier does not. If I want to access my real-life inventory/backpack, I just do so. Not even worth mentioning a word like "intuitive". In, say, ARMA - a "simulation" - it requires a considerable use of braincells even after having consulted a tutorial. Immersion? Poof. Another offender is almost every system of exhaustion. I just broke my ankle out of the blue, Project Zomboid, because that 154/300 in the corner should have given me the impression that I'm too overburdened to be able to run? It didn't. I don't feel weight here, you know?