I'm hoping that there will be a next-gen superhero game about that; officially, the police want to catch the vigilante and the mobsters want to bring him/her in. However, the ground level cops might support the hero, and the enforcers might not want to be involved in murder, and both groups really don't want to die because of it. It could make a good balancing act where you might hesitate about plowing through a horde of goons between you and the mob boss/corrupt commissioner, because you don't want to kill/main those 'innocents'.Killing in self-defense because the guys are trying to kill you? Well, yeah, alright, as long as you never consider it something to be done casually. And that starts getting iffy when you start pre-emptively snapping necks before they've even had a chance to bring their individual intentions across.
Precisely.Steve2911 said:"Killing humans in a game to establish that our character has completely lost it, as in God of War and Spec Ops? Like it. Player-protagonist disconnect, very effective storytelling tool. Go nuts."
This is exactly what The Last of Us is about
I don't think it's that. I think he's just not being clear on his point. He's finding that the story moves the characters to be violent rather then acting "real." Although I don't know WHY he's seeing this.GoaThief said:There's a definite air of controversy for it's own sake here. Actually, what just crossed my mind is that Mr. Croshaw has just posted a gaming equivalent of a Daily Mail article. Fucking hell.
Fallout3 is a game in which you have a choice though. There's a difference, a significant one, between a pre-written character in a linear game doing shit to cause you to not like them or a character that you created doing shit that makes you not like them because you made them do it. If you didn't want to play a psychopath, don't make your character nuke a city. in Fallout you get to be a dickhole but only if you want towombat_of_war said:two scenes really stood out to me. the first was the scene where you nuke megaton in fallout 3. its mostly done for shits and giggles and its disturbing and messed up to say the least. far more personal was call of duty 4 where torture and executing someone wasnt even discussed just an accepted part
The idea is that the protagonist isn't supposed to be a shitbag who tortures and kills people who ceased to be a threat unless it's intentional.DVS BSTrD said:If that dumb ass really wanted to survive, he wouldn't have screwed them over in the first place. And if he was justified in trying to kill them then they were justified in fighting back. He didn't even have the sense to try and defend himself. I don't think it makes them hypocrites, it makes them the ones who survived. Like Han Solo: Other then the fact he's willing to transport fugitives who just happend to be the protagonists, we have no proof that he deserves to live any more then Greedo. It's that the hero DOES kill, it's what that killing accomplished that makes a difference.
Cool story,except the guy tried to kill Tess first and she even says they might've given him more time to make it up to them if it wasn't for that.Article said:" At the start of The Last Of Us, the event that snowballs into the larger plot is our man on the ground Joel and his smuggling partner Tess going off to confront a rival businessman who has wronged them, and hired thugs to kill them before they come seeking satisfaction. And when they find the dude, they torture him and cap him in the head while he's unarmed, prone, and begging for mercy. You know what this says to me? It says that this guy was entirely justified in trying to have our heroes killed. We know, and he knows, that they have a reputation for killing the people who wrong them. Because of that, he cannot be expected to try to get them around a table and talk about compensation like civilized adults."
Show me ONE example from the game where the protagonists are not killing out of self-defense.Also you actively chose to kill everyone instead of stealthing through where it was possible,clearly the game's fault.Article said:I get that we are establishing this to be a brutal world where no weakness can be shown. Fine. But you're still trying to create drama that appeals to an audience that does not live in that world. When a character kills like it's goin' out of style, do not ask me to sympathize when they themselves - or someone close to them - is being threatened with death. 'Cos that just makes them hypocrites.