Not only that, how about not spoiling the game, and if you (you as in Yahtzee, not you Lovely M) are, how about a little context?Lovely Mixture said:I agreed with much of Yahtzee's criticism on The Last of Us but I've been confused on his fixation on this point. The game indicates to you that it's a "dog eat dog world" after the collapse of society, that everyone is doing everything they can to survive.
On the killing of Robert, there's no real need for justification. Robert stole their gun supplies, you know the stuff they've been relying on to survive? They didn't take too kindly to that. Robert was just doing the same thing, to survive, even if it meant backstabbing. There was no right or wrong, there was just humanity acting humanity.
I also agree with Yahtzee's point about killing, but I still think The Last of Us was great.Zhukov said:Okay, I agree with the general point. The killing is a bit out of hand and it can mess with the storytelling.
Fine. Totally correct.
However...
I'm pretty damn sure Joel from The Last of Us wasn't supposed to be a regular everyman. He was a viciously pragmatic survivor in a world were life was cheap as chips and being anything less than selfish was downright dangerous. I thought that was made pretty clear by, well... basically every part of the game. If nothing else, that one bit with the two guys in the Winter chapter spelt it out pretty damn plainly.
Obviously he develops as things progress and he does regular person stuff as well, but that's to be expected. It's not like violent people don't do normal stuff on their off time. Y'know, the nazi war criminal who goes home after a long day at the furnaces, kisses his wife, gives the kids a hug and settles down with a newspaper.
I thought The Last of Us was one of the few games where when a villain said the usual, "We're not so different you and I", line, he totally had a point, and the game made no bones about that.
As for why media, and video games in particular, with violent content are successful.... well, I'm pretty sure that an interest or fascination with conflict is basically hardwired into people. And violence is the simplest form of conflict. Hey, at least FPSs are a step up from public executions or feeding folks to lions.
That story reminded me of this one.Rossmallo said:That bit you mentioned about with the death sentence...I never thought of it that way before, and wow. I'm now even further against the death sentence.
Anyway...I've very recently discovered a game that focusses on this "Killing is too easy" thing - Undertale. It's only a demo, but it made several poingiant points. If you haven't played it and want to, it's a lovely little RPG, give it a go, but DON'T click the spoiler. If you've either played it or don't care...
The game utterly chewed me out for killing some random mooks, stating that I saved Toriel - the lovely mother figure I'd grown to love - ...But what if some of the mooks I had killed were to someone else what Toriel was to me? That made me feel like shit. So...I replayed it, and this is where it gets relevant due to the antagonist's speech.
"So, you didn't kill anyone. This time. But suppose you meet a relentless killer. What will happen then? You'll die, and die, and die. So what will you do then? Will you kill out of frustration, or quit and let me take over?"
This point here reinforces just how easy it has become for a lot of gamers to just kill everyone in thier way, because the option of a peaceful resoloution is more difficult as opposed to just leaving a trail of bodies. This, in conjunction with the "They could have been someone else's Toriel" line, really makes this game stand out as the Spec Ops: The Line of RPGs.
You will be glad to know that this has only strengthened my resolve. I will not take the easy approach. I will prove the antagonist wrong. I will show that it is NOT kill or be killed. The only monster is him, and I will be more than glad to show him who the only person who deserves death in that game is. He is not anyone's Toriel. He is nobody's role model. And he will NOT be mourned, due to the torment he would be putting people through if I wasn't there.
"Removing the problem" what the fuck is wrong with you!Jadak said:I've never really saw the death penalty as "punitive revenge". A life sentence is punitive revenge, any arbitrarily long prison sentence or imprisonment where rehabilitation is not a serious consideration is punitive revenge. Death is not revenge, or perhaps not for anyone beyond the victims of whatever crime or their family.
Rather, death is simply the removal of a problem. Taking individuals that are a threat to the society they live in and removing them from it. A life sentence works just as well, but I can't seriously believe that anyone who can be rehabilited by prison would take 20 years to do so, suggesting that rehabilitation is not the goal of a life sentence. And without that, I fail to see the point of wasting resources on keeping them around.
It is an interesting point about how facing a death penalty encourages those facing it to be even more violent, but frankly I'm not sure promising them life in cell instead is going to encourage them to come along quietly either.
I don't think you read my post? And I never said Joel was a hero. In fact every single rebuttal on this thread is arguing that Joel is not a hero. So just read them.mike1921 said:Dude, no one has a problem with self defense. Yahtzee specifically said he had no problem with it and really I think it's safe to assume that no one has a problem with it unless they say otherwise. Greedo was an immediate, right now I shoot or I die threat.
Cutscene vs gameplay killing is irrelevant, it's why they're killing that matters.If you are killing someone who is unarmed and begging for mercy, you are not killing for self defense, that's the difference. Like jesus christ, why do I have to explain this?
No, the protagonist is allowed to be an asshole, but the portrayal needs to fit the character. Anti-heroes are allowed to exist, of course they are, if you're arguing that the Protagonist of TLOU is an anti-hero than fine, but don't act like the protagonist could be the ultimate dickhole and be portrayed as a genuinely good guy and there not be a problem. Scarface isn't portrayed as a good guy all the way through because he's not.
It's quite surprising. Yahtzee really did twist the context of that scene to support his argument.Mr_Terrific said:Take the killing of Robert. Tess pipes Robert in the leg and eventually shoots him in the head. If you played that section of the game without any context, Tess and Joel would seem like monsters. But here's where Yahtzee's gripe with ND games falls apart. He never gives you any context, on the end result...and Lol...wait till they show their intentions? Please.
So with context.....The first time you meet Tess, she's been beaten up and escaped death. Robert and his men didn't simply steal a few guns and leave. He almost killed Tess as well and who knows what other bad things he tried with her in a screwed up world like tLoU. She didn't beat up herself.
So why did Yahtzee ignore that part? Because this soapbox would look like another I hate Naughty Dog games rant? Of course...
And the Last of Us is a poor example as you can skip almost all combat with humans..
Than fucking say he's not a hero to begin with instead of giving off explanations that might as well be jokes about what he did being alright. I read other people saying that he's intentionally not supposed to be a hero, not you though, you're just justifying it as if he's just fighting off bandits in fallout and like the only difference is that one's in gameplay and one's not.IronMit said:I don't think you read my post? And I never said Joel was a hero. In fact every single rebuttal on this thread is arguing that Joel is not a hero. So just read them.mike1921 said:Dude, no one has a problem with self defense. Yahtzee specifically said he had no problem with it and really I think it's safe to assume that no one has a problem with it unless they say otherwise. Greedo was an immediate, right now I shoot or I die threat.
Cutscene vs gameplay killing is irrelevant, it's why they're killing that matters.If you are killing someone who is unarmed and begging for mercy, you are not killing for self defense, that's the difference. Like jesus christ, why do I have to explain this?
No, the protagonist is allowed to be an asshole, but the portrayal needs to fit the character. Anti-heroes are allowed to exist, of course they are, if you're arguing that the Protagonist of TLOU is an anti-hero than fine, but don't act like the protagonist could be the ultimate dickhole and be portrayed as a genuinely good guy and there not be a problem. Scarface isn't portrayed as a good guy all the way through because he's not.
As you brought up Greedo's imminent threat I compared it to Frank's (was that his name) threat - the guy sent people to kill Tess so he was a threat.
Weather an unarmed 'villain' is a threat or not is a matter of perspective. Tess pulled the trigger because the hitmen were sent after her. He screwed them on a deal and betrayed them again...he sounds like a consistent threat to me
AND again you are totally missing the point of those earlier scenes and explanations setting the tone and rules of TLOU setting. It's a dog eat dog world now, human's are forced to do some messed up things for survival.
Joel even says he used to be bandit, his brother says to Joel he would rather of died then do those sick things. To actually think that the game/story wants you to perceive Joel as a hero is insane.
So just like Scarface, Joel is not portrayed like a hero throughout. Scarface did some messed up stuff but he refused to kill the children b'cos he has certain rules and compassion, joel did some messed up stuff but he is still capable of love/good etc.
So I have come to the conclusion you are basing your view on cherry picked information on TLOU without playing the game or something is wrong with you.
I don't define protagonists as hero or anti-hero. I go in with a blank slate and experience it as it is presented to me. I had no idea you would be operating under the assumption that I thought Joel is a hero because I didn't state otherwise.mike1921 said:Than fucking say he's not a hero to begin with instead of giving off explanations that might as well be jokes about what he did being alright. I read other people saying that he's intentionally not supposed to be a hero, not you though, you're just justifying it as if he's just fighting off bandits in fallout and like the only difference is that one's in gameplay and one's not.
Umm...no an unarmed villain begging for mercy isn't a threat. That's just laughable. He lost, you don't need to do that particular fucked up thing for survival.
No, what the fuck is wrong with you?gjkbgt said:"Removing the problem" what the fuck is wrong with you!
Because you seemed to be trying to justify the behavior instead of recognizing what it is. Like I said, your first response was comparing it to shooting people in self defense in fallout or greedo dealing with Han.IronMit said:I don't define protagonists as hero or anti-hero. I go in with a blank slate and experience it as it is presented to me. I had no idea you would be operating under the assumption that I thought Joel is a hero because I didn't state otherwise.mike1921 said:Than fucking say he's not a hero to begin with instead of giving off explanations that might as well be jokes about what he did being alright. I read other people saying that he's intentionally not supposed to be a hero, not you though, you're just justifying it as if he's just fighting off bandits in fallout and like the only difference is that one's in gameplay and one's not.
Umm...no an unarmed villain begging for mercy isn't a threat. That's just laughable. He lost, you don't need to do that particular fucked up thing for survival.
The concept of anti-heroes must blow your mind.Aiddon said:TloU is a game that wants to have its cake and eat it. It really wants you to identify with Joel and sympathize with him, ultimately he's really just a douchebag lunatic no better than the people he's killing. And before anyone says "that's the point" I'm just gonna say this: NO. Anyone with ANY writing experience will tell you that most of the time when a protagonist comes off as more of an asshole than the people he's against then it's mostly because someone screwed up. Instead of getting a complex protagonist we really just get an incongruous one. The "it's supposed to be like that" argument is one used as a last resort by people who realize that they've made an asshole protagonist