Tomb Raider on PS4 May Double Xbox One Framerate

Cognimancer

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Tomb Raider on PS4 May Double Xbox One Framerate



Tomb Raider: Definitive Edition seems like it has no trouble reaching peak performance on the PlayStation 4, but Square Enix is suspiciously quiet about the Xbox One version.

Square Enix is just about ready to release Tomb Raider: Definitive Edition, the next-gen touch-up of last year's Tomb Raider reboot. With only a week before the January 31 release date, some new information has arisen that may sway a few purchases: apparently, the PlayStation 4 version of the Definitive Edition has been running smoothly at 60 frames per second, while the latest reports of the Xbox One version haven't matched that level of performance. One unverified report claims that the Xbox version tends to sit at 30 frames per second, and a statement from Square avoids confirming or denying that gap.

Executive producer Scot Amos showed off Tomb Raider: Definitive Edition in a livestream last night, playing on a PS4. "Looking here, this is the PS4 version running at 60 FPS, again at 1080p," he remarked during the stream. "That's awesome for that to be able to showcase because when you get your hands on it you can feel it."

Amos didn't comment on whether or not the Xbox One version would match that speed, but this morning an unverified report stated that the Xbox version could only reach 45 frames per second under the simplest of conditions, and most gameplay averaged out to a mere 30 FPS. Square Enix responded to this statement with a shrug.

"Both platforms offer the same outstanding Tomb Raider experience," said a Square Enix spokesperson in response. "Delivering the core Tomb Raider gameplay at native 1080p and running at 30 FPS was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30 FPS for this version is gravy."

I expect there are quite a few performance enthusiasts who would debate that last point. Square confirms that any version of the Definitive Edition can hit 30 frames per second, but we know that the PlayStation can go further. Square Enix has not verified the original report on the Xbox version's limited performance.

Source: Video Gamer [http://www.videogamer.com/ps4/tomb_raider_definitive_edition/news/square_responds_to_tomb_raider_framerate-gate_anything_beyond_30fps_is_gravy.html]

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Something Amyss

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Unless it turns out to have a truly abysmal frame rate, I can't be arsed to care. Not that I'm likely to buy it for either console (or buy either console), just...It doesn't seem that big a deal.
 

Trishbot

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To anyone claiming that 30 FPS isn't that much worse than 60 FPS, it is. It's half-worse. It's a noticeable difference. Sure, you can enjoy an inferior version of a game on inferior hardware (otherwise the PS2 wouldn't have been so successful), it's not a deal-breaker if you have an Xbox One, but it's still a fact. That fluidity is awesome. Give me 60 FPS!

Like this:
http://boallen.com/fps-compare.html


(left is higher frame rate)
 

smithy_2045

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Trishbot said:
To anyone claiming that 30 FPS isn't that much worse than 60 FPS, it is. It's half-worse. It's a noticeable difference. Sure, you can enjoy an inferior version of a game on inferior hardware (otherwise the PS2 wouldn't have been so successful), it's not a deal-breaker if you have an Xbox One, but it's still a fact. That fluidity is awesome. Give me 60 FPS!

Like this:
http://boallen.com/fps-compare.html


(left is higher frame rate)
I honestly can't see any difference between those two.
 

Outcast107

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You know..five years ago people were bitching about devs seemingly only caring about graphics. Now people are bitching about graphics. It seem like the cycle will never end.
 

Roxas1359

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Zachary Amaranth said:
Trishbot said:
(left is higher frame rate)
I'm honestly not sure if this is a joke. I really don't see any difference.
I have to agree with you that the gif he used definitely doesn't help the whole 30 FPS vs 60 FPS argument. The main thing people should worry about I say isn't if a game can run at 60 FPS or 30 FPS, but that the framerate needs to remain constant and not drop and bounce around the place like some games tend to do. Console versions of Bethesda games have that problem, New Vegas especially, and you can definitely tell when frames are dropped. Now one of the main problems is maintaining a high FPS constantly, and in the grand scheme of things if you are uploading gameplay to say YouTube then rendering videos in 60 FPS is a stupid idea because YouTube caps off the framerate at 30 FPS max.
 

dragongit

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Neronium said:
Zachary Amaranth said:
Trishbot said:
(left is higher frame rate)
I'm honestly not sure if this is a joke. I really don't see any difference.
I have to agree with you that the gif he used definitely doesn't help the whole 30 FPS vs 60 FPS argument. The main thing people should worry about I say isn't if a game can run at 60 FPS or 30 FPS, but that the framerate needs to remain constant and not drop and bounce around the place like some games tend to do. Console versions of Bethesda games have that problem, New Vegas especially, and you can definitely tell when frames are dropped. Now one of the main problems is maintaining a high FPS constantly, and in the grand scheme of things if you are uploading gameplay to say YouTube then rendering videos in 60 FPS is a stupid idea because YouTube caps off the framerate at 30 FPS max.
I can totally see the difference, not sure why everyone else has issues. Maybe their browser doesn't play gifs at their maximum frame rates.
 

Roxas1359

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dragongit said:
I can totally see the difference, not sure why everyone else has issues. Maybe their browser doesn't play gifs at their maximum frame rates.
I've tested the gif in Chrome, Firefox, Internet Explorer, Opera, and Safari and can say that unless all those browsers are not playing gifs at the max, then there is no difference at all.
Especially in the case of console gamers, which many are used to 30 FPS and can't easily tell the difference between 60 FPS and 30 FPS. I honestly can't see the difference in those gifs at all, and so can't many others in the thread.

Like I said though, 60 FPS and 30 FPS are nice and all, but unless it's constant without jumps then it's really pointless in the end. Dropping a frame to 2 frames isn't bad, but anything more and you'll definitely notice, and if it's a Bethesda game you'll see it jump from something like 30 FPS to 15, sometimes even 5 *glares at PS3 New Vegas copy*, a lot of the time.
 
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kiri2tsubasa said:
Trishbot said:
To anyone claiming that 30 FPS isn't that much worse than 60 FPS, it is. It's half-worse. It's a noticeable difference. Sure, you can enjoy an inferior version of a game on inferior hardware (otherwise the PS2 wouldn't have been so successful), it's not a deal-breaker if you have an Xbox One, but it's still a fact. That fluidity is awesome. Give me 60 FPS!

Like this:
http://boallen.com/fps-compare.html


(left is higher frame rate)
Perhaps me, like many others, who has not so great eyes can not see any difference between the two. I can't see the difference.
Ya'll should try having shitty internet. I get to watch the gif load very slowly, frame-by-frame, and the left has a lot more frames to load. Twice as many, would be my expert mathematical guess.

Even without having to watch it load frame-by-frame, I can see the difference. The right one is a bit choppier than the left, which has more fluidity. And while I do like how smooth 60FPS feels while playing, but it's not a dealbreaker. At all. Both are fine. As in regards to this, and "resolutiongate" being the big "thing" in games at the moment... it makes me laugh. It's the industry everyone created. For decades developers have sold us on graphics, publications have raved about graphics, and as a result people demand amazing graphics to the point of absurdity.

You reap what you sow.

EDIT: Also, this is a much better framerate comparison/tester thingy [http://frames-per-second.appspot.com/]. I believe it's purpose is for films, but it applies here as well.
 

Gezzer

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I can barely notice a difference in the posted gif, but that's not what's important about this whole thing.
If you consider that it's been pretty common for games on a console to improve performance wise as the console ages and developers gain a better understanding of the hardware involved. Well, at least with the previous generations this was a given. With this latest gen the hardware might be so PC like that developers won't have to struggle too much to get maximum performance from any game.
But either way this game is showing a definite delta between performance on the two consoles. I would suggest that as developers start to push the hardware they'll reach a ceiling where they'll have to ditch features to maintain performance levels. So barring any major cock ups on this XBone port to give it such dismal frame rates it suggests something about the games to come. The XBone will reach it's ceiling before the PS4 plain and simple. Now will this mean that eventually games on the PS4 will be over all better? On that I can't say because it's up to the developer and it might be simpler to develop for the lower spec only. I guess we'll see as more multi-platform games get released.
 

J Tyran

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CriticKitten said:
I wonder how many games it'll take before the Xbone's "white knights" just admit that their console's specs aren't as good as Sony's. Because this is hardly the first, nor will it be the last I would imagine. Yet people keep insisting that "the jury's still out" on which one has better hardware.
The Xbones hardware is less powerful but I am beginning to have my doubts about whether that is the cause of performance gaps like this, the difference between the machines is not that big. Certainly not enough to be halving the framerate, anyone with gaming PC experience knows that to double a games frame rate at the same resolution takes a serious upgrade.

The APU in the PS4 is only slightly more powerful than the Xbones and they are essentially the same model with the PS4 having a slight increase in the amount of Compute Units on die with a slightly higher clock speed, the RAM doesn't make as much difference as you would think either as the increase in speed comes with an increase in latency. The Xbone can access chunks of data more quickly whilst the PS4 can stream data at higher sustained rate, both approaches are valid and different game engines will leverage one or the other to a greater degree.

There is almost certainly something else going here, it could be the Xbones OS or the way the software is interacting with the metal and its compounding the performance gap of the hardware. Whatever it is its not just the APU and RAM.
 

ZippyDSMlee

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The Xbone has a problematic bottleneck like the PS3 did, once its well documented it should not be an issue unless textures will suffer from it like on the PS3.
 

Casual Shinji

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Zachary Amaranth said:
Trishbot said:
(left is higher frame rate)
I'm honestly not sure if this is a joke. I really don't see any difference.
That gif doesn't look like much except that the animation is not in sync. But there is most certainly a difference when playing a game. I remember when first playing Ratchet and Clank: Into the Nexus and being rather shocked it ran at 30fps when all previous games always ran at a smooth 60fps. After a while a didn't notice it much anymore, but whenever I replay it it's still fairly jarring.

When it's just the one character it's hardly noticeable, but as soon as you start running and moving the camera around you'll definately note the difference.

The real issue isn't so much whether it'll impact your enjoyment, since I doubt it, but why a more expensive system can't run at the same quality. Especially since both systems are more or less the same. I mean, the PS3 had the excuse that ran on the weird Cell architechture. What's the Xbone's excuse?
 

Strazdas

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May 28, 2011
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Zachary Amaranth said:
Unless it turns out to have a truly abysmal frame rate, I can't be arsed to care. Not that I'm likely to buy it for either console (or buy either console), just...It doesn't seem that big a deal.
since 30 fps is abysmal, then yes, very likely it is going to be abysmal frame rate for Xbox.

Wow you had to pick the worst example to show. i could swear it was the left one with less frames before i read the text after it.

Here is a couple better ones
http://frames-per-second.appspot.com/

or better yet, THIS large sized gif

J Tyran said:
There is almost certainly something else going here, it could be the Xbones OS or the way the software is interacting with the metal and its compounding the performance gap of the hardware. Whatever it is its not just the APU and RAM.
Xbone OS suppsoedly hogs over 100 GB of hard drive space, half of it "Reserved for future updates" no less. It also does not actually multitask, but run a new instance of OS for every task (want to watch a video on the side, its actually another OS running it) so i can see how the OS stacking can slow it down.
 

J Tyran

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Strazdas said:
J Tyran said:
There is almost certainly something else going here, it could be the Xbones OS or the way the software is interacting with the metal and its compounding the performance gap of the hardware. Whatever it is its not just the APU and RAM.
Xbone OS suppsoedly hogs over 100 GB of hard drive space, half of it "Reserved for future updates" no less. It also does not actually multitask, but run a new instance of OS for every task (want to watch a video on the side, its actually another OS running it) so i can see how the OS stacking can slow it down.
Admittedly software isn't my thing, I know it uses a lot more memory at any given time compared to the OS on the PS4 as well.
 

Strazdas

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May 28, 2011
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J Tyran said:
Strazdas said:
J Tyran said:
There is almost certainly something else going here, it could be the Xbones OS or the way the software is interacting with the metal and its compounding the performance gap of the hardware. Whatever it is its not just the APU and RAM.
Xbone OS suppsoedly hogs over 100 GB of hard drive space, half of it "Reserved for future updates" no less. It also does not actually multitask, but run a new instance of OS for every task (want to watch a video on the side, its actually another OS running it) so i can see how the OS stacking can slow it down.
Admittedly software isn't my thing, I know it uses a lot more memory at any given time compared to the OS on the PS4 as well.
yeah when it was coming out everyone expected that it would be just a copy of win8 in there since they made that specifically multiplatform. when some tech guys actually investigated what it was doing i was horrified. the OS isnt even capable of actual multitasking, only the "Active window" is actually working. it looks like something from the beginning of the 90s was take and given a facelift.

P.S. capcha wants me to know poetry lines now. seriuosly?
 

Olas

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smithy_2045 said:
Trishbot said:
I honestly can't see any difference between those two.
I'm surprised so many people can't see it. Rather than watching them both at once try watching just the one on the right, then just the one on the left. The one on the right is slow enough you can see the individual sword positions in each frame as it swings around.

Again, like resolution-gate, this is the type of thing that doesn't really matter much to the average person, but since better graphics are basically all these consoles can boast, it inevitably becomes a scandal when One is even a tiny bit inferior. I mean, you can argue that the difference is negligible, but you still wouldn't choose 30 FPS over 60FPS all things being the same.

This is why Nintendo tries to be different from the other consoles, they know they can't compete head to head power wise so that's not where they focus their attention.