That's the thing though. It's not something that's noticeable unless you're actively looking for it.Olas said:I'm surprised so many people can't see it. Rather than watching them both at once try watching just the one on the right, then just the one on the left. The one on the right is slow enough you can see the individual sword positions in each frame as it swings around.smithy_2045 said:I honestly can't see any difference between those two.Trishbot said:Sniprate
Again, like resolution-gate, this is the type of thing that doesn't really matter much to the average person, but since better graphics are basically all these consoles can boast, it inevitably becomes a scandal when One is even a tiny bit inferior. I mean, you can argue that the difference is negligible, but you still wouldn't choose 30 FPS over 60FPS all things being the same.
This is why Nintendo tries to be different from the other consoles, they know they can't compete head to head power wise so that's not where they focus their attention.
Now, there are exceptions where the higher FPS is a necessity. An example that I know well is in Counter Strike Source, where you need at least as many FPS as the tick rate of the server for an ideal experience. Otherwise your bullets are less reliable, or you're slightly too slow to get back into cover, and it costs you. But, it's very much a precision, tactical game unlike most console games. I haven't played Tomb Raider on 360 or PS3, but I would doubt that the slight loss of precision would be a significant difference.