Tomb Raider on PS4 May Double Xbox One Framerate

smithy_2045

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Jan 30, 2008
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Olas said:
smithy_2045 said:
Trishbot said:
I honestly can't see any difference between those two.
I'm surprised so many people can't see it. Rather than watching them both at once try watching just the one on the right, then just the one on the left. The one on the right is slow enough you can see the individual sword positions in each frame as it swings around.

Again, like resolution-gate, this is the type of thing that doesn't really matter much to the average person, but since better graphics are basically all these consoles can boast, it inevitably becomes a scandal when One is even a tiny bit inferior. I mean, you can argue that the difference is negligible, but you still wouldn't choose 30 FPS over 60FPS all things being the same.

This is why Nintendo tries to be different from the other consoles, they know they can't compete head to head power wise so that's not where they focus their attention.
That's the thing though. It's not something that's noticeable unless you're actively looking for it.

Now, there are exceptions where the higher FPS is a necessity. An example that I know well is in Counter Strike Source, where you need at least as many FPS as the tick rate of the server for an ideal experience. Otherwise your bullets are less reliable, or you're slightly too slow to get back into cover, and it costs you. But, it's very much a precision, tactical game unlike most console games. I haven't played Tomb Raider on 360 or PS3, but I would doubt that the slight loss of precision would be a significant difference.
 

veloper

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Jan 20, 2009
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Trishbot said:
To anyone claiming that 30 FPS isn't that much worse than 60 FPS, it is. It's half-worse. It's a noticeable difference. Sure, you can enjoy an inferior version of a game on inferior hardware (otherwise the PS2 wouldn't have been so successful), it's not a deal-breaker if you have an Xbox One, but it's still a fact. That fluidity is awesome. Give me 60 FPS!

Like this:
(left is higher frame rate)
Poor example. Much better would be a large cube rotating at a constant speed around an axis that lines up with the horizon. Most people will recognize that one, even for the difference between 60 fps and 100 fps on a CRT.

What you want is for this demonstration is a moving object where the human mind can attempt to extrapolate the movement out of the frames. The movement ideally needs to be simple and easy to follow, while still moving fast enough across a big part of the screen.
 

alj

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Nov 20, 2009
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I played it on the PC in the early days before nvidia drivers where fixed ( not there fault) and turning tresfx on dropped me down to 30fps or so and i can tell you the drop was very noticeable.
 

DarkhoIlow

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Dec 31, 2009
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Those who don't notice the difference in that gif probably have played more games on their console than 60fps games on PC to notice the difference. It may look the same, but in the real game the jump from 30 to 60 is considerable. Fluidity is very important at least for me.

I personally can notice when frames drop under 60 even to 45-50 and it bothers me, because I feel the game is lagging out. I cannot even fathom how some people play their games in 30.

I'm sorry to say this to all who own an X1, but if that console can't handle the games that are from last gen in 60fps, I don't see a bright future ahead unfortunately.
 

Something Amyss

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Dec 3, 2008
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Neronium said:
I have to agree with you that the gif he used definitely doesn't help the whole 30 FPS vs 60 FPS argument. The main thing people should worry about I say isn't if a game can run at 60 FPS or 30 FPS, but that the framerate needs to remain constant and not drop and bounce around the place like some games tend to do. Console versions of Bethesda games have that problem, New Vegas especially, and you can definitely tell when frames are dropped. Now one of the main problems is maintaining a high FPS constantly, and in the grand scheme of things if you are uploading gameplay to say YouTube then rendering videos in 60 FPS is a stupid idea because YouTube caps off the framerate at 30 FPS max.
Oh yes, I am quite familiar with the issue of frame rate drops. Also, YouTube is funny because you still get people claiming they can tell the difference between 30 and 60 on there when it is capped.

Casual Shinji said:
What's the Xbone's excuse?
Doesn't it have some weird tacked-on second processor setup?

Strazdas said:
since 30 fps is abysmal, then yes, very likely it is going to be abysmal frame rate for Xbox.
Since I reject your premise, I have to reject your conclusion.