I did nothing. Though it seems their last update forced Shadowplay to be unable to record footage. :-DWeaver said:On youtube you said you were using shadowplay; did disabling shadowplay allow the game to run better? I'm just curious as to what you did to the game tofixmitigate the brokenness of it.
That said, this looks like a game I wouldn't even play if it was free. If I want to play CoD, I'll just play CoD.
That should surprise me but I think it's a bad sign of the industry that it really doesn't.Jimothy Sterling said:I did nothing. Though it seems their last update forced Shadowplay to be unable to record footage. :-DWeaver said:On youtube you said you were using shadowplay; did disabling shadowplay allow the game to run better? I'm just curious as to what you did to the game tofixmitigate the brokenness of it.
That said, this looks like a game I wouldn't even play if it was free. If I want to play CoD, I'll just play CoD.
TotalBiscuit had fun tearing Guise of the Wolf a new one just a few days ago. Bad graphics, bad sound design, bad gameplay... The game has everything! If you want to watch him tear it apart: https://www.youtube.com/watch?v=ZB8YRafUfCYXsjadoblayde said:Ahh finally. Another truly awful game to rip on!
It has been so long since ride to hell: retribution, that i was beginning to lose faith.
It is times like this where being a game critic can actually feel like a job![]()
Holy crap! We actually have a programmer that's worked on an official game in the forums.JamesTan said:Hi Jim,
I replied to your posts on YouTube but did not get a response. For those that don't know, I'm one of the programmers who worked on Rekoil.
To clarify, I didn't write anything into the latest patch that would have stopped nVidia's ShadowPlay from working. So it wasn't like I secretly attempted to stop you from being able to do that.
I'm curious if you tried the Rekondite mode?
While I would have preferred to release the game in a much better state, there was a lot of other reasons why the game came out when it did and in the state that it did.
At the end of the day, the best thing I can do from here is admit that the game did not come out in a state that I was personally with. This doesn't directly help the people that bought the game, but I am hoping that future patches help make their investment in the game worth while.
At this point, I thank you for the time you've taken to look at the game and to review it; even if you didn't like it in the end. I do hope however, that some time in the future you'd take a look at it again and let me know if I'm moving the project in the right direction.
A few of them pop up every now and then.PainInTheAssInternet said:Holy crap! We actually have a programmer that's worked on an official game in the forums.
Welcome to the Escapist, mate. Hope you stick around and enjoy your stay. We could probably learn a lot.
You should check out Jim or TotalBiscuit's videos on Guise of the Wolf.Daaaah Whoosh said:One and a half stars? I'd hate to see a 1-star game.
Good on you for taking everything in stride, man. While I'll admit I have little interest in the game (mostly because I have little interest in competitive online games in the first place), it's always pleasant to see someone who can take criticism well.JamesTan said:Snip
But the problem here is exactly as Jim said in the article - there is nothing new or unique about that. If I can get exactly the same experience from playing something like Unreal Tournament or Quake 3 - both released nearly 15 years ago - why would I bother buying your game? Or if you happen to really need modern graphics and "realistic" weapons, what exactly sets your game apart from something like Counter-Strike: Global Offensive, which also allows private servers and mods?JamesTan said:While the game play currently isn't anything to shoot home about, the one thing I can say reasonably confidently is that we're trying to give the power back to the community. First we let anybody set up their own dedicated servers. Second we allow people to modify the game.
While that's an admirable sentiment, it's not what the vast majority of people actually want. What people want is a finished game that they can just pick up and immediately enjoy. Early access and open betas have become quite a thing recently, but it's actually only a very small minority of players who actually get involved with them - particularly prominent games offering early access like Project Eternity and Torment only had around 70,000 backers, and the vast majority of even that relatively small number didn't opt for beta access. Asking for feedback may be better than just completely ignoring everyone, but if you've having to do it after the game has already released you've already failed.Lastly we want to continue to receive feedback, negative or positive as with that we can only make this game a much more fun experience for everyone and increase the value of the investment people have made with the game.