Indeed you didn't, I formulated that wrong, sorry.
What I meant is that this is a game where kids get brutally murdered and some of them have their dead turned into a farce and played for laughs (and messed up). So I think that's the point people could take offense with, not a more minor detail regarding a character's orientation.
...f***in' sold! I've gotten a ton of play out of my vita, but very little of that time, comparatively, has been spent playing actual vita games, this seems like a worthy fifth game to add to my collection, especially since it sounds like Virtue's Last Reward, one of the most criminally under-looked games of 2012.
Thanks for the review, without it I may have never even noticed this game got a US release.
No, the hero is a goody two shoes who would like everyone to work together so they all survive. He's always sad when unmasking a culprit because he would have rather that they became friends.
First of all, don't even think about watching the anime that came out, because I did... And while it was engaging, the end made me rage about it for quite some time. The (real) villain was idiotic, his/her/it's motive even more so, and the whole thing just felt like "we didn't come up with everything from the beginning, so we'll end now, and figure things out for a sequel". I don't remember when was the last time I was so disappointed with an ending of a story. The only reason I picked up the game was because I refused to believe, that guys from the studio that made convoluted story masterpieces like 999 and Virtue's Last Reward would just stumble like that with another "Ontological Mystery".
And it turns out I was right... For the most part. I don't know if it's because of poorly translated subtitles, or compressed time of episodes, the different kind of stimulation and emotion accompanying playing the game (ie solving the mystery yourself de facto) or maybe even me going through the same story again, but somehow the ending this time made much more sense, and didn't look as half-assed as previously. There's still some points I'm bitter about, like the motive part...
No Junko, wanting despair on the world for no reason doesn't make me despair. It makes me think you are a retarded psychopath, and I refuse to believe that a group of psychos with the same outlook on the world like you somehow had enough resources and skill to pull off "The greatest tragedy in the history of mankind" (whatever that is) just for the evulz basically. There has to be some ulterior motive in here.
But the rest seems much more clear, and I'm hopeful (heh...) that the sequel (or prequel, from what I gathered about DR 2 in my search fu) will eventually make this whole puzzle complete.
As for the game itself - whoever liked the Ace Attorney series will feel right at home in here, because gameplay-wise it's just that + add more reflex. Some elements are a miss (Hangman's Gambit is meh) but others (Bullet Time Battle nad Climax Inference/Closing Argument) are quite awesome.
Anyway, let's just say, that I knew EXACTLY how the story will turn out, who will be the killer in each case etc. but I still felt incredibly smug after doing all the stuff right.
No, the hero is a goody two shoes who would like everyone to work together so they all survive. He's always sad when unmasking a culprit because he would have rather that they became friends.
Yeah, there's no choice in this game. It's a visual novel, and has a distinct story it wants to tell. You're there to be told that story, not do much to change it.
No, the hero is a goody two shoes who would like everyone to work together so they all survive. He's always sad when unmasking a culprit because he would have rather that they became friends.
Yeah, there's no choice in this game. It's a visual novel, and has a distinct story it wants to tell. You're there to be told that story, not do much to change it.
Oh damn it, never mind then. *Goes off in a huff.* I thought it'd be a randomized murder mystery game or something, where anybody could be the killer under different circumstances... not that.
I'm willing to applaud just about any game these days that tries to present social dynamics as something other than a branching dialogue tree. (Not that branching dialogue trees are inherently bad, or anything; just feel there's a lot of unexplored ground out there.)
Pity I don't have a Vita. Wonder if it will ever be ported elsewhere? Doesn't sound from the description like there's anything about it that demands the particular capabilities and controls of the device.
Eh...it's not really transphobic. Well, not as bad as Jim implied.
The character in question identifies as the gender they biologically are, and the other characters learn this. So unless they changed something in this translation, it only seems to be transphobic without looking into it deeper.
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