Bethesda Exec Defends Elder Scrolls Online's Subscription Model

StewShearerOld

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Jan 5, 2013
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Bethesda Exec Defends Elder Scrolls Online's Subscription Model



Bethesda's Pete Hines thinks that the experience offered by The Elder Scrolls Online's will be "worthy of a subscription."

While The Elder Scrolls Online has inspired more than its fair share of excitement since its announcement, there have still moments where Bethesda's plans for its new MMO left gamers feeling less than enthusiastic. The biggest of these was easily the revelation that the game would be <a href=http://www.escapistmagazine.com/news/view/127057-The-Elder-Scrolls-Online-Will-Have-Subscription-Fees>employing a monthly subscription model, a move that many deemed foolhardy in an age where free-to-play seems to be quickly becoming the new standard. That being the case, with the game's <a href=http://www.escapistmagazine.com/news/view/130421-Bethesda-and-Zenimax-Announce-The-Elder-Scrolls-Online-Release-Date>April 4th PC launch swiftly approaching, Bethesda's Vice President of PR Pete Hines has offered a renewed defense of the game's subscription model.

"We feel pretty strongly about the support we're going to have for the game and what you're going to get for those dollars," he said. "We're also very confident in our ability to support it with content. And not content of the magnitude of, it's a new month, here's a new sword or here's a funny hat--but content that is real and significant and it feels like regular and consistent DLC releases."

In other words, while the $14.99 subscription will be pricier than other MMORPGs, Bethesda will be using the additional funds to create and release regular, substantial content. According to Hines, the company is also prepared for it to take time to win over some gamers. "We're not trying to make a game that everybody who plays games will automatically buy," he said. "It is a certain kind of game. There's no shooter elements. There's no aliens. It is a massive, 'Go where you want, do what you want' game that we think offers the kind of experience that's worthy of a subscription."

Speaking as someone who was skeptical of The Elder Scrolls Online's subscription model, I will admit to feeling a bit heartened by Hines' sentiments. Don't get me wrong, I'll be waiting to see how the whole thing pans out before I dive in. That said, the fact that Bethesda seems to have worked patience into its strategy makes me feel a bit better about the game. What do you think? Has Hines' reasoning won you over or has ESO's subscription model completely turned you off to the franchise's next big chapter?

Source: GameSpot



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VanQ

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Oct 23, 2009
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He can try to justify the model all he wants, but after having actually played the game, I came to a very firm conclusion that the game is not worth a subscription. At best I would buy it if it had a Buy-2-play model like Guild Wars 2 or was free-to-play. The game seems to be a very linear experience and I doubt the majority of the content will be worthwhile for more than one playthrough. The world is tiny.

After playing the beta I decided that I would not play the game as long as it's a subscription based game. I will wait til its model goes B2P or F2P and then give it a playthrough to the end to see the story. But I won't be subscribing to a single player RPG with a tacked on MMO element.
 

Czann

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Jan 22, 2014
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Final Fantasy XIV also has a subscription model even after the disastrous initial launching. They are making money.
 

AJey

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Feb 11, 2011
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You can justify subscription model only if you have a service to provide. It this case, service is the potential content that will come in the future. So here's the question: why would I want to pay for something that is not yet ready? Not even that; why would I want to pay for something that I know nothing about? Cable is a service, right? Or interner. I pay monthly for it and I know what I get every single time. What am I getting from this service? A DLC-ish type of content? Okay, what if I dont like it? Or what if I dont care for it? What then? I am certain no one will refund me. I mean there is no way that every single "content update" will appeal to everyone. And yet I have to pay for it. I dont have to pay for my neighbor's cable? Or his car insurance. Or his electric bills. Honestly, I just dont understand this model.
 

Hawkeye21

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Oct 25, 2011
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1) You have to pay 60$ to buy it
2) You pay 15$ a month to play it
3) It has a real money shop in game
4) Some content is locked behind a paywall (aka collectors edition)

It's pretty obvious they are milking it for more than its worth. After playing beta for 4 hours, I was so bored, I don't think I would be picking it up after it goes f2p 6 months from now.
 

Remus

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Nov 24, 2012
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Haters gonna hate no matter what. This weekend's beta is the latest build that's been previewed by news outlets, including the imperial race. I'll be there with bells on, and sword, shield, gauntlets, breastplate...you get the idea.
 

Voulan

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Jul 18, 2011
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Hawkeye21 said:
1) You have to pay 60$ to buy it
2) You pay 15$ a month to play it
3) It has a real money shop in game
4) Some content is locked behind a paywall (aka collectors edition)

It's pretty obvious they are milking it for more than its worth. After playing beta for 4 hours, I was so bored, I don't think I would be picking it up after it goes f2p 6 months from now.
This is my problem with the whole thing as well. If you're asking for so many kinds of payments, you can't justify making people pay monthly at the same time. No game is worth putting in that much cash for. And from playing the Beta, I can say this game is decent, but not worth the obvious cash-grabbing.
 

Nazulu

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Jun 5, 2008
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Hawkeye21 said:
1) You have to pay 60$ to buy it
2) You pay 15$ a month to play it
3) It has a real money shop in game
4) Some content is locked behind a paywall (aka collectors edition)

It's pretty obvious they are milking it for more than its worth. After playing beta for 4 hours, I was so bored, I don't think I would be picking it up after it goes f2p 6 months from now.
Yeah, the second point was already too much for me. I've found no game worth $60 and monthly payment, and it's absolutely ridiculous to have a shop in game as well. I bet they just want to copy World of Warcraft, the game milked so much I don't even feel comfortable calling it a game any more.

Hines is a moron. You try to make the best game you can at a reasonable price, not tell us your opinion on what it's worth.
 

DEAD34345

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Aug 18, 2010
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Except it's not even a subscription model, it's a buy-to-rent-to-pay-some-more model.

Even if they had a more reasonable payment model at this point though, I don't think it would help. The overwhelming impression I got from the people I know who've played the game was "meh", and they already seem to be bored of it. That's pretty shocking considering it isn't even out yet.
 

weirdee

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Apr 11, 2011
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hahaha

let's talk again in a few months

i'll just play all these other games that i don't have to pay for twice, and they'll actually have neat stuff that makes sense with the design
 

Ldude893

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Apr 2, 2010
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They're going to switch models within a year, give or take. With so much monetization in the game even after the player buys the game and subscribes, combined with the pretty lackluster gameplay, I doubt it's going to beat even the Old Republic in player numbers.
 

KoudelkaMorgan

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Jul 31, 2009
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I've seen this game in action. I wouldn't play it for free, and asking me to pay repeatedly for it is something I have zero problems declining.

Also, it you have to defend your choices to your potential customers you are doing it wrong. Just like how they needed to defend casting the new Lex Luthor.

Its your decision, deal with it. Don't feel obliged to defend it to people that are ignorant of all the information just because some of them throw a tantrum.

When the product is finished and released, it will succeed or fail based on your decisions, not how much bs you spin to the public. If you are gonna make a mediocre product, you are only making it harder to dig yourself out of it by having gone out of your way to defend it in the first place.

You should have people excited to hand over their money for your thing, not clicking on stories like this one just to see how you are gonna try and polish your turd.
 

weirdee

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Apr 11, 2011
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I think the dealbreaker for me was the fact that you actually have to aim MELEE attacks with the crosshairs instead of it using hitboxes, in order to hide any issues with lag

this is also the same with magic and bows, although you won't notice anything wrong until you realize that shots won't hit UNLESS you are aiming straight at a target (as opposed to being able to say, shoot in an arc and hit something) and that attacks with range limits will fire in a straight line and then suddenly disappear

and then afterwards you find out that shots that were fired with crosshairs on target and weapon in range NEVER MISS even if the target moves to the side while the shot is in midair, unless the target has evasion bonuses which then means that those attacks will AUTOMATICALLY MISS on a bad roll even if you see the attack go through their character model

this makes no sense in either first or third person mode for melee, and severely limits all range of movement while also making melee combat feel really strange

the issues with how stealth feels (even if they had to make it work that way in order to be "balanced") don't even compare to the overall combat issues

all of the fancy graphics and polishing and lip syncing and paid actors in the world is not going to hide a bog standard MMO combat system pretending to be of the elder scrolls lineage, and actually is worse in some ways than just having an avatar autoattack a target without concerns about aiming

capcha: knock off
 

mjharper

Can
Apr 28, 2013
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I'm fine with the subscription, if we do receive the kind of support and content Hines talks about. And quite frankly, I don't see how we could get that content if it isn't a subscription model. I don't see the attraction of free-to-play (other than the obvious) and I don't see how you could possibly develop a game with a seriously long-term plan for content updates which follows that model.

Having played two betas, I've gone from being sceptical to enthusiastic about the game, and cautiously optimistic about the subscription. I'm looking forward to release for a number of reasons.

This is my hope: that the subscription model leads to a steady stream of content for the foreseeable future, and that content justifies the subscription model.
 

immortalfrieza

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May 12, 2011
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AJey said:
You can justify subscription model only if you have a service to provide. It this case, service is the potential content that will come in the future. So here's the question: why would I want to pay for something that is not yet ready? Not even that; why would I want to pay for something that I know nothing about? Cable is a service, right? Or interner. I pay monthly for it and I know what I get every single time. What am I getting from this service? A DLC-ish type of content? Okay, what if I dont like it? Or what if I dont care for it? What then? I am certain no one will refund me. I mean there is no way that every single "content update" will appeal to everyone. And yet I have to pay for it. I dont have to pay for my neighbor's cable? Or his car insurance. Or his electric bills. Honestly, I just dont understand this model.
However they try to justify it, the subscription model is, has been, and always will be solely about greed. It doesn't matter how good the game is either, it could be the best video game that ever has or ever will be made and it still would not be worth a subscription. The simple fact is, I paid money to buy this game, it is my possession, and it is the publisher's responsibility to ensure that it works in full now and in the foreseeable future, doesn't matter if it's an MMO or a single player game. The subscription model is the most blatantly obvious ripoff in the entire industry and no other industry could get away with selling their customers a product in full and then taking it away after a month or 2 unless you paid more.
 

faefrost

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Jun 2, 2010
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I have no problems paying for a worthwhile subscription game. I actually prefer it over ftp item shop and paywalled games. I have been continuously subscribed to one or more of Asherons Call, Dark Age of Camelot, World of Warcraftin series for over 14 years.

But the key thing is "worthwhile" I also bailed on SWG, Rift, SWTOR, Horizons, LotRo, and a ton of others at the end of the first free month, deeming them not worth subscribing to. Of those the only ones I returned to finding a worthwhile ftp experience were Lotro and SWTOR. I can't escape the feeling having beta'd the game that TESO will be joining those two.

Now if only someone could manage to give me TES's world (the full real single player touch anything do anything version of it from Morrowing, Oblivion and Skyrim) paired with Asherons Calls monthly deep content and story patches. Then you would have a game I would pay for for 10 years.
 

GAunderrated

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Jul 9, 2012
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faefrost said:
I have no problems paying for a worthwhile subscription game. I actually prefer it over ftp item shop and paywalled games.
This game has FTP item shop and it has a paywall with pre-orders and unlocking all the classes. It's not the fact that this game is a subscription that's a problem but the fact that it abuses all 3 categories at the same time
 

Grabehn

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Sep 22, 2012
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When you have to go out and DEFEND your whateveritis you're doing, then there IS something wrong with it, otherwise no one would be complaining to this extent.

You have to BUY the game, pay a monthly FEE while also having IN-GAME purchases, and a race LOCKED AWAY in the collector's shit, which at the same time gave you a "be whatever side with whatever race" bonus. Yeah no, fuck you.
 

FogHornG36

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Jan 29, 2011
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Nobody asked for this, and now your trying to justify it to us, no thanks, call me when you have a normal elder scrolls game, or fallout 4.
 

Nytkin

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Feb 13, 2010
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Come on.

You said, "the $14.99 subscription will be pricier than other MMORPGs,"

All MMORPGs that do have a sub fee, charge that, and they have been for 10+ years.
That's zero inflation in a decade. Try finding that on any other commodity in the marketplace today.

You say a subscription fee is fool-hardy, but I say it is foolhardy to ignore the elephant in the room: Blizzard's MMORPG behemoth - World of Warcraft (WoW)- which has continually boasted (for ten years in November 2014) high PAID subscription levels ($2.3 billion in subscription revenue reported in 2013.)

Seems like Bethesda and Zenimax are market savvy, taking a page from Blizzard's book. And I bet they will do quite well as a result of this smart business move.

The people who qq (cry) about it not being free to play can go satisfy themselves with lesser quality games...

Just saying.