Civilization: Beyond Earth Could Be Alpha Centauri 2 Without the Name

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
12,070
0
0
Civilization: Beyond Earth Could Be Alpha Centauri 2 Without the Name

It?s not quite Alpha Centauri 2, but the new turn-based strategy game from Firaxis is very close to the 1999 classic.

Read Full Article
 

DSK-

New member
May 13, 2010
2,431
0
0
OMG OMG OMG OMG!

Definitely going to pre-order this. Loved Alpha Centauri, looking forward to seeing what this brings to the table. I have to say, with Civ V's mechanics and some of the things mentioned by Firaxis, I think I can easily put a few hundred hours into this no problem.

Finally, a game to look forward to!

[added]

I think it's symbolic (and fate!) that I found my old Civ 2 disk from 1996 today, lol. It's a sign!
 

Zombie Badger

New member
Dec 4, 2007
784
0
0
This is going to have impossibly high expectations for me given the shrine I've built in my basement to Alpha Centauri over the years (with a Miriam voodoo doll!). Also how much do you want to bet that this was originally called 'After Earth' before Will Smith went and embarrassed himself in spectacular nepotistic fashion?
 

bificommander

New member
Apr 19, 2010
434
0
0
This sounds interesting. I'm a late-commer to the Civ francise (started with 4), and I haven't gotten around to really digging into Alpha Centauri yet, although my more Civ-steeped friend assures me it's great. But this'll probably be easier to get into.

Plus, Civ5 kinda had the problem that if my games didn't get FUBARed before the industrial era, I was always reigning supreme. I haven't had a challenging fight in the modern era yet. So yeah, starting with sci-fi era stuff sounds good to me.
 

Fdzzaigl

New member
Mar 31, 2010
822
0
0
Alpha Centauri or not, it looks very interesting!

I actually recently re-bought Alpha Centauri from GoG, but I'll definitely be keeping my eyes on this one.
 

Tireseas_v1legacy

Plop plop plop
Sep 28, 2009
2,419
0
0
Zombie Badger said:
This is going to have impossibly high expectations for me given the shrine I've built in my basement to Alpha Centauri over the years (with a Miriam voodoo doll!). Also how much do you want to bet that this was originally called 'After Earth' before Will Smith went and embarrassed himself in spectacular nepotistic fashion?
Bah, you Gaian hippies, worshiping some fake deity. Not like me and my monument to Prokhor Zakharov that I conduct experiments before in his honor...

OT: I think I just made myself wet with glee...

With that out of the way, I know it won't be as good as Alpha Centari's nostalgia filter is telling me it was. As a matter of legal[footnote]i.e. until they can actually get the licence back properly.[/footnote] and economic[footnote]i.e. a slightly more accessible game from Civ III and IV, similar to Civ V, to justify development costs.[/footnote] considerations, it will probably be a very different game from AC. Although I do hope they'll let units stack again. That was a pain in Civ V.

Some other things I would like to have in this game:

1) Multiple kinds of planet types (tile sets, hazards, building considerations). For example, you can set a temperate, earth-like planet with less aggressive flora and fauna for easier gameplay, while harder planets could have hazards like low oxygen/extremely aggressive flora/fauna (think Pandora), Planets completely or mostly covered in ice (agricultural research and specialized infrastructure would be a early priority, with mining being a much more lucrative venture) or water (do you go with the seabase with access to plentiful food at higher development costs or try for the island with a development bonus?), desert planets (ditto, but now water extraction is a higher priority), or even volcanic (research to develop lava-proof transport systems such as roads and areal vehicles would be a necessity while agriculture would not be as difficult). If these aren't available at launch, I suspect an expansion would fill this role nicely.

2) Elevation. One of the things I think was really missing from Civ V was a sense that the world was more than just flat. Alpha Centari had elevation as not just a cosmetic tool, but as a mechanic. Industrious players could literally terriform climates for better agriculture or raising seas. Let's bring that back.

3) Choosing your start location. One of the things this game will have over the Civ games is that your people are literally dropping from space. This opens up an entire potential mechanic that can really heat up the debate over whether to move your colony pod on the first turn. I'm not saying you should get to choose the exact spot to drop into, but you should make a 4-deep giant hex selection that will randomly drop you onto one of those tiles, with you only seeing the most basic of features (elevation/terrain, water). After which, your "navigation files" get corrupted (intentionally perhaps?) and you have to rely on memory to remember the rest of the map without exploring[footnote]One civ could have the perk of maintaining the most basic maps of water and land[/footnote]. Areas, such as volcanoes or canyons, could be blocked off as "too hazardous" with some real nice goodies to extract in those areas.

4) Multiple victory condition option. One victory condition can be more of a pain or easier, often depending on your Civ and play style. But toss in a "two victories" requirement and it could revolutionize late-game play. Suddenly, with one victory condition out of the way, other Civs now either need to siege the victorious civ, shift their development to other goals, or expedite existing goals to meet the victory requirements.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
Well, I do love me some sci-fi and I do love me some civilization, so you better bet your ass I'm gonna be checking this one out.
 

Drejer43

New member
Nov 18, 2009
386
0
0
The Gentleman said:
Although I do hope they'll let units stack again. That was a pain in Civ V.
I get that Civ 5 combat could get frustrating but honestly it is way better than the UNIT STACKS OF DOOM, in earlier titles
 

Tireseas_v1legacy

Plop plop plop
Sep 28, 2009
2,419
0
0
Drejer43 said:
The Gentleman said:
Although I do hope they'll let units stack again. That was a pain in Civ V.
I get that Civ 5 combat could get frustrating but honestly it is way better than the UNIT STACKS OF DOOM, in earlier titles
That's more of a reason to cap stacking rather than get rid of it all together. Let me be able to put at least five units per tile so that I can double up and not have to worry about the logistics of trying to move a unit around another one (often adding several turns).
 

Kuredan

Hingle McCringleberry
Dec 4, 2012
166
0
0
Ok, ok, ok, ok, OK!
Gotta stop hyperventilating... I am so looking forward to this right now, probably the most I every have for a video game. Civ is my favourite series and Alpha Centauri was my favourite setting (The graphics and interface kill me now though) I don't know why but I just love the concept of settling alien planets, hence the hundreds of hours I've poured into Starbound... (not to name drop but) I see Dave almost every week and he hasn't mentioned anything, so super surprised! It's amazing how they keep this stuff under wraps; I'd be too excited. Nah but really, it's gonna be hard to maintain my decorum and not ask a million questions that probably can't be answered. Such Excited! Much Civ!
 

Steve Waltz

New member
May 16, 2012
273
0
0
Oh this sucks?

On February 6th I bought Civ 5: Complete Edition and I got completely addicted. I'm not a super gamer but I already have 375 hours into the game, that's just how much I love the game. But my issue is, AFTER my purchase I did some research on the game and I heard about how incomplete the game was when it was first released. No religion, no caravans, no tourism, no world congress? I can't imagine how absolutely dull the game probably was when it first came out without those things. I felt so relieved that I waited nearly 5 years before I bought the game so I can get the game the way it should be played from the start instead of playing it incomplete for several years.

I wonder if this game will be like that? I'm probably going to wait for a "Complete Edition" again before I buy this game. Well, I'll try to wait for a Complete Edition; I wonder if I have enough patience, because this game sounds awesome.
 

FogHornG36

New member
Jan 29, 2011
649
0
0
I think this would be better if it could just be a big expatiation to civ, would be interesting to end up going into nuclear war with another civ, and to win out, only to have the planet ruined and have to scramble to build ships and leave the planet.
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
3,479
14
43
The Gentleman said:
Drejer43 said:
The Gentleman said:
Although I do hope they'll let units stack again. That was a pain in Civ V.
I get that Civ 5 combat could get frustrating but honestly it is way better than the UNIT STACKS OF DOOM, in earlier titles
That's more of a reason to cap stacking rather than get rid of it all together. Let me be able to put at least five units per tile so that I can double up and not have to worry about the logistics of trying to move a unit around another one (often adding several turns).
I found that to be a central part of military strategy. I didn't like it at first, but it means an enemy can see what's approaching easier and at least try properly defend against it. Your movements had to be more carefully planned.
 

Shamanic Rhythm

New member
Dec 6, 2009
1,653
0
0
I'm quite optimistic about this. The technology web sounds interesting, now I'm picturing something like the skill tree from Path of Exile.
 

mattaui

New member
Oct 16, 2008
689
0
0
Alpha Centauri was really my favorite of any Civ game, in terms of how much I played it and got into it, or perhaps right up there with one of the Call to Powers, I forget which one.

This is great news! Looking forward to seeing how this stands up to the classic AC, since I still play that from time to time.