EiMitch said:
The Gentleman said:
That's exactly what this game is trying to be. Alpha Centauri without the "Alpha Centauri" part.
Wrong. CBE is going to be a bit more different than that. Or didn't you read the preview article?
CBE isn't going to focus on a story of one particular planet like AC did. This implies more varieties of terrain and life-forms functionally different than those found in AC's Chiron. As well as a much different story. Basically more than just the minimum changes needed to avoid a lawsuit or make it work with the Civ5 engine.
Here's the stuff they stated was new and why I'm not calling it new (The big test being "if they could make AC2 with a license, would they have not done this"):
1) New Tileset/geological features ("There will be a wider array of geologic features on the map, so the planet itself will feel a lot more alien and strange") - If you're making a new game, this should almost be a given. So, no, I'm not calling this a new thing.
2)Different Tech Structure ("The advancement of technology will no longer be generally linear, as it is in Civ, but a "technology web" which will allow you to choose research in three different branches. The branches will coincide with different win-conditions, but they wouldn't tell me exactly what those win conditions will be yet.") - It really depends on how they implement this, because shifting from a linear to a radial design for the tech tree and having more branches isn't that much of a change. For now, I'm skeptical that it's going to be revolutionary or even a particularly new feature, but there is certainly the potential for it to be.
3) Satellite overhaul - The original AC had satellites. Overhauling those mechanics after almost two decades might not be a bad idea.
4) Quest system instead of AC's story system - This strikes me more as a deliberate move by Firaxis to avoid litigation over AC's story while converting it to a more interactive experience. It is new, but I can't see this being different in a 2014 version of a AC sequel.
5) Pre-landing preparation ("There is a set of 8 factions, but players can choose their colonists, cargo, and choice of spacecraft during the seeded start, each of which gives them a different outcome when the game starts") - This would be a logical extension of a game revolving around planetary colonization. While a version of AC would certainly be different (you would likely be divvying up cargo in competition of the other factions), if an AC sequel attempted to retell the entire mechanical malfunction of the planet, then this mechanic would probably be in play.
In short, this is a spiritual sequel to Alpha Centauri, with the dev team almost saying it bluntly in these interviews. That's not a bad thing. AC was a great game, but after 15 years they should have some innovations.
I was talking about superficial differences in a scenario/mod that is more like AC than the main CBE game. They could call it the Chiron scenario or something. They could keep the AC story and xeno-flora/fauna with only the minimum legally necessary differences.
Except US copyright law sees those similarities as overriding as the story itself is a major part of the copyright. You can't write your own story using concepts, settings, or characters that primarily originate in Harry Potter for commercial purposes[footnote]with the exception of purposes that require reference to them such as parody, but such references must be absolutely necessary to be upheld.[/footnote], and, in the same way, Firaxis can't do the same using the story and concept aspects of AC.
Do you understand what I'm saying, or are we destined to split semantic hairs?
To put it bluntly, no, this isn't splitting hairs. You're proposing that Firaxis violate an existing copyright held by another party outright. No attorney is going to advise Firaxis that that is a good idea. Hell, I imagine their in house counsel is already sweating bullets and praying they don't receive a "cease and desist" letter from EA. If they're a smart counsel, they've gone over the design documents and been CC'ed on every design change to make sure the game is distinct enough to pass legal muster, because if it doesn't, they're going to be sued.
The Gentleman said:
No company is just going to buy a license for a single game or movie. They'll buy it for an extended use (Think Spiderman or X-Men). If Firaxis get's its hands on a license, then the rights EA owns will effectively be even more worthless than they were before.
Then why can't Firaxis just flat-out buy it from EA? All EA is getting out of it right now is whatever its worth on GOG.
Because EA doesn't have to sell it. It's their right and their license. If they want to sit on it and do nothing other than collect a small royalty from GOG, they are fully within their rights to do so. Firaxis can't get a court to force them to turn over those rights until those rights expire 70 years after Brian Reynolds dies.
Having said that, maybe Firaxis could hold-off on an "official" AC scenario for a later expansion pack. Let EA collect a few more bucks from their deal with GOG until its hardly worth keeping anymore. I'd pay for such an expansion pack if it meant seeing the AC franchise live again.
This is a possibility, but, again, you have to get EA to agree to it. Without that, that expansion pack will probably get pulled, or, if you're lucky, all the money aside from development costs will go straight to EA.
...unless, like I said before, its saddled with obsessive control-freak DRM. Nothing is worth putting up with that.
So... no Steam then? Because that's what Steam is...
I can handle DRM to a limited extent. I think Steam is probably the best middle-ground option, because, like it or not, piracy is a problem, and the best way to combat piracy is to make purchasing the game easy. Sooner or later, we'll find a better way, but for now, we're stuck with the system we have.