Came here for this, was not disappointed.Falterfire said:You mentioned Flumphs, but not their number one use: As cushions for falling adventurers [http://www.giantitp.com/comics/oots0074.html]
Gah, I was hoping I could get the honour of being the first to mention that, but I'm always happy to see other people like something I like.Falterfire said:You mentioned Flumphs, but not their number one use: As cushions for falling adventurers [http://www.giantitp.com/comics/oots0074.html]
Raggys always seemed to me to be 'miss-described' in how they should function. They shouldn't be just roving bands of attack clothing, they should wait for some hapless fool to put them ON, and then take over. Not inspired by kill-la-kill strictly, but it did show how you can take 'evil mind controlling clothing' seriously. to a degree.GothmogII said:Don't agree with changing the Raggamoffyn, magical rags or clothing that can posses someone is a rather unique monster and the options for changes are ooze, mist or a swarm of things? You know, the kind of things every single other piece of media ever will use to represent some unknown possessive force or entity? At least the Raggamoffyn has some kind of reasoning behind it albeit silly.
I always thought it would be cool to play a character who had developed a symbiotic relationship with a Raggamoffyn, feeding it small animals and the occasional Hat of Disguise in return for its service as magical armor. They're even intelligent enough to use some interesting tactics, like leaping off the player to immobilize a dangerous spellcaster while the party deals with other threats. It's got all the cool RP potential of an intelligent magic item, plus the potential danger of working alongside a monster who would usually think of you as food.Uratoh said:Raggys always seemed to me to be 'miss-described' in how they should function. They shouldn't be just roving bands of attack clothing, they should wait for some hapless fool to put them ON, and then take over. Not inspired by kill-la-kill strictly, but it did show how you can take 'evil mind controlling clothing' seriously. to a degree.GothmogII said:Don't agree with changing the Raggamoffyn, magical rags or clothing that can posses someone is a rather unique monster and the options for changes are ooze, mist or a swarm of things? You know, the kind of things every single other piece of media ever will use to represent some unknown possessive force or entity? At least the Raggamoffyn has some kind of reasoning behind it albeit silly.
I'd use it as a scare in a game honestly. Have the players be attacked by some monster and hack it to pieces, only to have the pieces be pulled back together by the clothes and brought back. Or have the monster screaming "Stop, don't kill me, I don't want to hurt you!" The whole while apparently fighting its hardest to butcher the players.GothmogII said:Don't agree with changing the Raggamoffyn, magical rags or clothing that can posses someone is a rather unique monster and the options for changes are ooze, mist or a swarm of things? You know, the kind of things every single other piece of media ever will use to represent some unknown possessive force or entity? At least the Raggamoffyn has some kind of reasoning behind it albeit silly.