Oh, don't worry, he's all Hollowed out and not an NPC. Plus, they drop some unique swords that come with lightning damage.Legion said:In all of the hours I have played Dark Souls 2, I am yet to kill one of those. I haven't even tried. With the exception of games such as GTA where I play like a sociopath, I never attack passive NPC's in games.
I kind of felt sorry for them, sitting there all weary looking.
Why wait for the next game?Thunderous Cacophony said:In the next game, the enemies will stand back-to-back holding knives.
Coming soon to Dark Souls 3: mid-boss turncoat invasion mode(brought to you by CCP).Branindain said:Congratulations, guys. This is the first comic that's made me really lose it with laughter since Calvin & Hobbes. Really funny.
Every iteration of Souls games they try to counter the cheesiest strategies from the last one. In Demon's Souls pretty much every boss could be killed from across the continent if you packed enough arrows and could find that one magic sniper spot. Having solved that (by making virtually every boss jump you the second you touch the fog) they moved on to circle-strafers, PvP lagstabbers, and obsessive grinders. At this point the only decent way to cheese a boss is with jolly co-operation.
Yeah, the first Knight I've found immediately reminded me of Solaire[footnote]Praise the Sun![/footnote], so I went to Majula to buy the ring that lets you hear enemy voices. Sadly, that Knight was just as hollow as every other enemy around.Legion said:In all of the hours I have played Dark Souls 2, I am yet to kill one of those. I haven't even tried. With the exception of games such as GTA where I play like a sociopath, I never attack passive characters in games.
I kind of felt sorry for them, sitting there all weary looking.
Which reminds me, I have yet to be invaded at all. 14hrs played and no invasion at all? I mean, I burned a human effigy once, but that was by accident in Things Betwixt, when I was trying to reverse my hollowing for the first time.Scars Unseen said:Coming soon to Dark Souls 3: mid-boss turncoat invasion mode(brought to you by CCP).
Same here, the tracking on a LOT of the vertical attacks by enemies is near 1:1. Hell I've seen magic orbs do a literal 180 degree turn and go around CORNERS to track you. The enemy tracking in the game(along with some hitboxes being WAY larger than the enemies weapon/attack animation would suggest) make the game feel cheap at times. Overall I'm finding Dark Souls II being hard but cheap so far. It's fun, that's for damn sure but it is definitely cheap at times.RJ 17 said:I laughed. Hard. At the Magna-Sword in particular. Can't say I've played DSII, but my friends that have certainly complain about issues that could only be explained by the enemies having magnetized swords. And I can semi-relate with other games that I've played that have similar combat "issues". Yay!
Oh God I forgot about that guy, HOO!Scars Unseen said:Why wait for the next game?Thunderous Cacophony said:In the next game, the enemies will stand back-to-back holding knives.
OT: I don't know... there are some enemies that turn quickly, but I still find that lots of them fall prey to circle strafing easily enough. For those that don't, I have a shield.
The Old Ironguards also have a very high degree of tracking in their vertical attacks so your best real bet is ducking in after they pull off their Left Swing or Vertical Chop. Watch out for the Right Swing, it's a four hit horizontal combo usually.Church185 said:Ha, that's awesome! You've perfectly summed up my only real complaint with the game. I don't mind enemies being harder to backstab, but I would rather they found a smarter solution than enemies spinning 180 instantly and smacking me. Totally breaks the immersion and it's kind of bullshit. The turtle knights jump backwards to try and flatten you, do more stuff like that.
Yeah, that's a good old trademark Dark Souls "You're a dick" moment. At least in the previous games you could rationalize that the tragic figures you had to kill attacked you first, though YMMV on how effective that was. This guy? He was just minding his own business when I killed him. Really I couldn't even get that worked up when he killed me a lot the first few times, I just thought "well...I did kinda have it coming."Legion said:In all of the hours I have played Dark Souls 2, I am yet to kill one of those. I haven't even tried. With the exception of games such as GTA where I play like a sociopath, I never attack passive characters in games.
I kind of felt sorry for them, sitting there all weary looking.