I usually just bait, roll, poke them to death. If you have any kind of ranged attack when fighting they are laughably easy to kill.otakon17 said:The Old Ironguards also have a very high degree of tracking in their vertical attacks so your best real bet is ducking in after they pull off their Left Swing or Vertical Chop. Watch out for the Right Swing, it's a four hit horizontal combo usually.
Yeah. I remember using this all the time in the first Dark Souls. When I got invaded, I'd stand with my back facing wherever the invader was coming, but I'd rotate the camera so I could still see him. When he moved in for a backstab, I'd simply attack and because the camera was facing behind me, that's where I'd end up striking.iniudan said:I admit I never understood why people complain about enemy tracking in Dark Souls 2, as turning 180° around quickly, for example, is just a matter of switching your leading foot to the other leg, by shifting your heels position, rest of the body will follow, which include swing already in motion.
Shifting your foot is like one of the most basic part of martial art training, unless your in a discipline that focus on grappling, in which case the most basic training is learning to fall.
This brought a happy tear to my eye, remembering how my corp used to do almost exactly this to people running incursions, thanks to formerly *fun criminal flagging mechanics and people fielding a fleet full of pimped out shinies relying on 3 or more random people from local flying not-terribly-expensive logistics ships. Mid fight, their guardians would **magically disappear and they'd be massacred by smart NPCs. The good old days.Scars Unseen said:Coming soon to Dark Souls 3: mid-boss turncoat invasion mode (brought to you by CCP).
No, they literally LITERALLY turn in place like on a top, their arms still raised for 30 seconds at a time to track you.iniudan said:I admit I never understood why people complain about enemy tracking in Dark Souls 2, as turning 180° around quickly, for example, is just a matter of switching your leading foot to the other leg, by shifting your heels position, rest of the body will follow, which include swing already in motion.
Shifting your foot is like one of the most basic part of martial art training, unless your in a discipline that focus on grappling, in which case the most basic training is learning to fall.
That called limited animation, for example when you yield a weapon 2 handed weapon left handed, you character doesn't actually put their left foot forward like they should.otakon17 said:No, they literally LITERALLY turn in place like on a top, their arms still raised for 30 seconds at a time to track you.iniudan said:I admit I never understood why people complain about enemy tracking in Dark Souls 2, as turning 180° around quickly, for example, is just a matter of switching your leading foot to the other leg, by shifting your heels position, rest of the body will follow, which include swing already in motion.
Shifting your foot is like one of the most basic part of martial art training, unless your in a discipline that focus on grappling, in which case the most basic training is learning to fall.
The enemies are just way better at following your position and generelly their attacks track you better than in DS1. In DS1 you could circle strafe backstab pretty much any humanoid enemy because they were so slow to react. In DS2 you generally need to outplay the enemies if you want a backstab (like a roll bs through a horizontal attack). It makes the game much better in my opinion.RJ 17 said:I laughed. Hard. At the Magna-Sword in particular. Can't say I've played DSII, but my friends that have certainly complain about issues that could only be explained by the enemies having magnetized swords. And I can semi-relate with other games that I've played that have similar combat "issues". Yay!
Actually only the first Heide knight drops a sword, the second drops a lance and the third drops a greatlance. Plus in ng+ they have a high chance to drop pieces of their armor, that sweet, sweet chestpiece. I usually pick bonfire ascetic as my gift so I can use it after killing the last giant and get the armor at the beginning.Mistilteinn said:So. Freaking. True. And hilarious, haha! While I like that the enemies can actually follow you rather than stand around while you backstab them, I think they went a bit overboard with it.
Oh, don't worry, he's all Hollowed out and not an NPC. Plus, they drop some unique swords that come with lightning damage.Legion said:In all of the hours I have played Dark Souls 2, I am yet to kill one of those. I haven't even tried. With the exception of games such as GTA where I play like a sociopath, I never attack passive NPC's in games.
I kind of felt sorry for them, sitting there all weary looking.
Gotta agree here. The tracking just means you have to time your rolls better. Problems definitely arise at times though, especially with some enemies that have flat out broken-ass hitboxes (cough, Smelter Demon, cough)Azure23 said:The enemies are just way better at following your position and generelly their attacks track you better than in DS1. In DS1 you could circle strafe backstab pretty much any humanoid enemy because they were so slow to react. In DS2 you generally need to outplay the enemies if you want a backstab (like a roll bs through a horizontal attack). It makes the game much better in my opinion.RJ 17 said:I laughed. Hard. At the Magna-Sword in particular. Can't say I've played DSII, but my friends that have certainly complain about issues that could only be explained by the enemies having magnetized swords. And I can semi-relate with other games that I've played that have similar combat "issues". Yay!
Fuck those Ogres. Of all the attacks in the game to have a broken hitbox, it had to be them and their one hit kill didn't it...Caramel Frappe said:I think you meant to quote [user]Azure23[/user] but somehow ended up quoting me lol.MiracleOfSound said:Snip
Also to add with your post, those Ogres [http://darksouls.wikia.com/wiki/Ogre] annoy the crap out of me with their broken hit boxes. I'll roll out of the way, but somehow they still catch me and chomp my HP to 0. Of course, they are a tad slow so throwing poisonous knives into them does the trick.
In fact, from Giants to annoying enemies- poisonous knives solves almost everything. Except bosses depending on whom you're fighting.
I've had the same problem. My friend (who played the hell out of the game on PS3), told me that, while you can get invaded while hollow, the invasion rates are drastically reduced. Also, there's no whole red eye orb (just the cracked ones).Sewa_Yunga said:Which reminds me, I have yet to be invaded at all. 14hrs played and no invasion at all? I mean, I burned a human effigy once, but that was by accident in Things Betwixt, when I was trying to reverse my hollowing for the first time.