man, could it be too late to save big budget horror games? have all big developers forgotten how to make them?
I dont think they lost it that much as much as the players got used to blood and gore. Every second game youre killing tons of stuffs from goblins to terrorists to dragons to nazi zombie soldiers, sometimes in very explicit ways that where unthinkable back in the olden days of silent hill 1.NuclearKangaroo said:man, could it be too late to save big budget horror games? have all big developers forgotten how to make them?
Good point. I made it clear in the article that my thoughts and opinions were different than Andrea Rene's take on the game. Her video is a nice reminder that not all impressions of a game will be the same.piscian said:I don't really get this article. The video actually made me jump and you even sound like you're enjoying the game, but in the written article you act like it sucks. looks fun to me.
Serious question now, why?josh4president said:Might want to save statements like that until you actually get your hands on the finished game, Greg.
Because Greg did not say, "I did not have a good time with the preview build of this game."fix-the-spade said:Serious question now, why?josh4president said:Might want to save statements like that until you actually get your hands on the finished game, Greg.
If a journalist plays a preview of a game and doesn't have a good time, why should s/he not say that they didn't have a good time?
It's unusually down the line for a game preview, most journos seem to be bending over backwards to be diplomatic even when they've hated what they were shown. Which might be why I only read the Escapist and Edge these days.
Umm, what? I mean really, what? I think this game might be trying too hard to scare.Moving around to the back of the house, there are weird zombie guys shuffling around a fire that's burning alive a child in the backyard. No big deal.
That's probably the reason he included this paragraph:josh4president said:Because Greg did not say, "I did not have a good time with the preview build of this game."fix-the-spade said:Serious question now, why?josh4president said:Might want to save statements like that until you actually get your hands on the finished game, Greg.
If a journalist plays a preview of a game and doesn't have a good time, why should s/he not say that they didn't have a good time?
It's unusually down the line for a game preview, most journos seem to be bending over backwards to be diplomatic even when they've hated what they were shown. Which might be why I only read the Escapist and Edge these days.
He said, and again I quote:
"The Evil Within is a dud, with very little keeping it from being a staid march through blood-spattered clichés."
Can you perhaps see how this might be an inappropriate statement for a games journalist to make five months before said finished product is released to the market?
Maybe?
Just a wee bit?
Also, he has a point. This is a preview, supposedly the best the game has to offer, in order to convince people that's it's worth the money and effort to shell out sixty bucks right away, as soon as it's available. If this, supposedly the cream of the crop, fails to entice, it's not unreasonable to assume the whole product won't be worth the effort.There's still time. Shinji Mikami is a veteran game director. I sincerely hope the slice I played isn't indicative of the whole experience and that, taken as a whole instead of this manufactured playthrough, The Evil Within will be a high watermark in psychological horror storytelling and bring the survival element back to the survival horror genre he popularized with Resident Evil. I hope.
You make several good points. Allow me to agree and disagree on a few things though.Karadalis said:I dont think they lost it that much as much as the players got used to blood and gore. Every second game youre killing tons of stuffs from goblins to terrorists to dragons to nazi zombie soldiers, sometimes in very explicit ways that where unthinkable back in the olden days of silent hill 1.NuclearKangaroo said:man, could it be too late to save big budget horror games? have all big developers forgotten how to make them?
If you would play lets say the old resident evil 1 today im sure you wouldnt really be scared either. Same goes for Silent hill wich was mostly scary because of the old graphics. With the new graphical videlety we have nowadays it becomes somehow harder to take these things serious. You see a grotesque abomination on scream and go: "Man that freak looks crazy" and less "oh shit oh shit oh shit what do i do now?"
Back in the day a game like that would have shocked everyone, nowadays people will only focus on the things that annoyed them while rolling their eyes on the overused tropes being used to death.
Like chainsaw brute guy...
Resident evil 4 allready did the "big hulking brute with a covered up face and a chainsaw thats trying to catch you and 1 shot you" then we had a guy like that in resident evil 5 only he had a hammer axe thingy... and then we had a guy like that in resident evil 6 chasing your protagonists around for half their story arc.
Basicly you cant be scared anymore by games that retread old paths. Games like amnesia werent scarry because you couldnt defend yourselfe, they where scarry because they played with your imagination and your fear of the dark, of not seeing whats after you till the last moment.
This game has "splatter" written all over it and looks more like a high profile B-horror movie... and when was the last time anyone saw one of those and was scared?
Man, what I would do to get something else similar to John Carpenter's The Thing. Old horror movies might have looked ridiculous, but they certainly knew how to make people squirm.Karadalis said:This game has "splatter" written all over it and looks more like a high profile B-horror movie... and when was the last time anyone saw one of those and was scared?
Yup, sounds like the one time I got jump-scared while playing through Doom 3, a scripting glitch caused a Zombie to appear right in front of my character.Sadly, the best scare I got during my demo was when I was hiding in a closet, watching a monster go by. After he was safely around the next corner, I exited the closet, only to have the doctor I was escorting appear inches from my face. I yelped for the first time in the demo at what is basically a glitch.