DArkAbyssKeeper said:
The majority of Halo fans held 1 and 2 in such high regard because it required much more skill to master. Since Halo 3 the aiming has changed in a really bad way. Hell, glitches like BXB, BXR and double shotting in Halo 2 made it a much more complex game because it added fighting game like combos, so to say, to the solid Arena FPS mechanics. It wasn't intentional, but sometimes bugs and glitches can benefit a game.
Finally, Microsoft got that this was awesome, since they emphasized that H2 will be "EXACTLY like it shipped 10 years ago". I'm impressed that they work so closely with former progamers. Something other developers should do imo, at least in certain genres/games with a great focus on MP. (I'm looking at you Blizzard)
Furthermore, Halo 3 and the other sequels added features that weren't really needed or wanted by the core fanbase. If that was the case there would be more people online in Reach or 4, but actually Halo 3 is more alive because it is "the least shittiest Halo to play online at the moment". Personally, I still think they actually can "innovate" later installments as much as they want because that brought us Halo 2, but we also got 3 meh to really bad Halos when it comes to MP. And that wouldn't even be much of a problem in general if you could actually play the older titles online. But no, dedicated fans were forced to play the latest installments in the end.
That's why this collection is such a blessing, it brings back 2 multiplayer classics of the (Console) Arena FPS genre many of us would still play to this day, if they could.
I'm going to save some money for an Xbone now...