13 New Games Get the Greenlight

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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13 New Games Get the Greenlight


Valve has unveiled the latest batch of games and software to muscle through the Steam Greenlight process.

Unveiled in removal [http://www.escapistmagazine.com/news/view/118354-Help-Choose-Which-Indie-Games-Get-on-Steam] of the "erotic light strategy game" Seduce Me, but it gives developers a chance to connect with gamers directly and maybe gain some traction they otherwise wouldn't be able to achieve.

Now 13 more games and six software titles have made it through the Greenlight gauntlet to earn distribution deals on Steam, bringing the total number of Greenlit (Greenlighted?) games to 50. Some of the titles were selected based on the number of positive votes they received, while others got in for achieving "an incredible upward trajectory" since being added to the mix.

The new additions are:


Blackspace
Darkfall Unholy Wars
Dawn of Fantasy
Dragon's Lair
Euro Truck Simulator 2
Gear Up
Kinetic Void - Space Adventure
The Light
No Time To Explain
Primordia
Sang-Froid : Tales of Werewolves
StarForge
Waking Mars


The first non-game software titles to get the Greenlight certification of awesomeness are Action! Screen Recorder, Bandicam: Game Recorder, Construct 2, Display Fusion, HitFilm 2 and You Need A Budget 4.

"With the help of Greenlight, the indie games market share of games sold on Steam has increased by 50 percent for a third consecutive year," Valve's Alden Kroll said in a statement. "That's a stat we are proud of, but one we also hope to increase as we learn more about Greenlight and continue to refine it in the new year."

To throw your support behind other games in the Greenlight queue, head over to steamcommunity.com/greenlight [http://steamcommunity.com/greenlight/].


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omicron1

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Mar 26, 2008
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Dawn of Fantasy made it, eh? Interesting; it's a bit higher-budget than most - and has been out for a while already.
Many of these seem like games that would otherwise have made it into Steam's market with ease; I have to wonder if this is truly supplementing the standard route - or just replacing it.
 

AzrealMaximillion

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Jan 20, 2010
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Let's see if Valve can actually get Greenlit games on the damn market before we get excited about any new additions to the store. So far we've seen incomplete games overcharge people without telling people that the games were not done. Towns is the biggest offender of this.
 

Hazzard

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Jan 25, 2012
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And when will Inquisitor get on there? I've been waiting for it for months.
 

Doom972

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Dec 25, 2008
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Hazzard said:
And when will Inquisitor get on there? I've been waiting for it for months.
After reading this, I immediately voted for it on Greenlight. I didn't know that the game was there. I hope to have it on Steam too.

Dragon's Lair? As in the interactive cartoon composed of quick time events? That might be interesting. I never got to play it.
 

Artemicion

Need superslick, Kupo.
Dec 7, 2009
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I'm glad No Time To Explain made it. I freaking love that game, in all it's tongue-in-cheek glory.
 

littlewisp

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Mar 25, 2010
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I totally read Waking Mars as Making Wars. I wonder if the ability to swap those letters was on purpose.
 

major_chaos

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Feb 3, 2011
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At first I was happy because StarForge and Kinetic Void both look awesome, but then I noticed Euro Truck Simulator 2 (A fucking truck sim? really people? ) and The Light ("yay" yet another pretentious interactive screensaver) and No Time To Explain (Are we really green-lighting NewGrounds flash games now?) then I remembered that hate the steam community.
please for the love of actual decent games go vote for:

Salvation Prophecy ( http://steamcommunity.com/sharedfiles/filedetails/?id=92962546 )
LA-MULANA ( http://steamcommunity.com/sharedfiles/filedetails/?id=93001822 )
Shantae: Risky's Revenge ( http://steamcommunity.com/sharedfiles/filedetails/?id=94588574 )
and Inquisitor ( http://steamcommunity.com/sharedfiles/filedetails/?id=92965329 )
 

Formica Archonis

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Nov 13, 2009
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littlewisp said:
I totally read Waking Mars as Making Wars. I wonder if the ability to swap those letters was on purpose.
I read it as "Walking Mars". So sort of like Kung Fu, but with Martians.
 

ramboondiea

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Oct 11, 2010
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omicron1 said:
Dawn of Fantasy made it, eh? Interesting; it's a bit higher-budget than most - and has been out for a while already.
Many of these seem like games that would otherwise have made it into Steam's market with ease; I have to wonder if this is truly supplementing the standard route - or just replacing it.
looks like replacing it as they have forced primordia to go through this process, despite the fact that the companies previous two games where released on steam and sold pretty well.

i also thought no time to explain was green light in the first batch? oh well shows how much i pay attention to greenlight doesn't it?
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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tbh i think companies using greenlight as a gauge of popularity is probably a great idea even if they aren't entirely "indie"

the less time we spend complaining about crappy games, the better
 

jdogtwodolla

phbbhbbhpbhphbhpbttttt......
Feb 12, 2009
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I like no time to explain but Tiny Build really needs to finish this game before putting it out on the steam market.
 

NinjaSocks333

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Jul 13, 2012
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And yet none of the first games to get Green-lit are on steam yet near as i can tell. i know some are not finished, but how hard is it to put Black Mesa on steam?
 

TIMESWORDSMAN

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Mar 7, 2008
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When's Shantae gonna get in? I want something Shantae related to throw my money at before Pirates Curse comes out next year.
 

MetalMagpie

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Jun 13, 2011
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Very pleased that Waking Mars made it. I already have it thanks to a Humble Indie Bundle, and it's awesome. Really deserves a place on Steam.
 

Anthony Wells

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May 28, 2011
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major_chaos said:
At first I was happy because StarForge and Kinetic Void both look awesome, but then I noticed Euro Truck Simulator 2 (A fucking truck sim? really people? ) and The Light ("yay" yet another pretentious interactive screensaver) and No Time To Explain (Are we really green-lighting NewGrounds flash games now?) then I remembered that hate the steam community.
please for the love of actual decent games go vote for:

Salvation Prophecy ( http://steamcommunity.com/sharedfiles/filedetails/?id=92962546 )
LA-MULANA ( http://steamcommunity.com/sharedfiles/filedetails/?id=93001822 )
Shantae: Risky's Revenge ( http://steamcommunity.com/sharedfiles/filedetails/?id=94588574 )
and Inquisitor ( http://steamcommunity.com/sharedfiles/filedetails/?id=92965329 )
jdogtwodolla said:
I like no time to explain but Tiny Build really needs to finish this game before putting it out on the steam market.


I decided to bundle you btoh in this one.

to the first guy: no time to explain has been out for months now as a full indie game thats a good 2-3 hours long wiith a kick ass soundtrack (thats now out for free) and amazing replay value to go collect all the hats in the game.



to the second guy: they promised thats exactly what they would do. and that anyone who bought it before it got on steam would get a free copy of the bug fixed and properly made steam edition. They even plan to add controller support (which would really help this game honestly)
 

MetalMagpie

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NinjaSocks333 said:
And yet none of the first games to get Green-lit are on steam yet near as i can tell. i know some are sot finished, but how hard is it to put Black Mesa on steam?
Postal 2 and Towns were both in the first lot to be Greenlit and have both been released.

I can only assume Black Mesa has hit some sort of problem. Having no idea how the Steam service is run, I don't know what changes need to be made to a game to make it compatible. There may also be legal fandangles to work through, as Black Mesa is (technically speaking) infringing Valve's copyright. Valve don't care, but that doesn't necessarily mean their lawyers won't insist some sort of agreement be made to ensure that accepting Black Mesa onto Steam cannot be used in future by other studios as an excuse to abuse other Valve IP. (Failing to protect your intellectual property in the past has be used in court as a successful defence for infringing copyright - with the fantastically school-yard "but you didn't care when they did it" logic.)