Yes, but for some reason I have the feeling that Civ5 as it is now with the expansions is a lot more complex than Civ:BE is now, at least from this review. Besides, streamlining is not a bad thing. The word has gotten a bad connotation but going back to its original meaning it's pretty awesome. Streamlining doesn't necessarily mean stripping away features, it can also mean presenting all your existing features in a different way. More intuitive, for instance. That's why I never managed to get into Alpha Centauri; it's UI is so poorly designed that it nearly gave me a headache.Jandau said:Considering that a lot of people (myself included) found Civ 5 to be overly stripped down, the very thing you list as a downside (plethora of choices, decisions and mechanics to manage) will likely be a good thing to quite a few players. Not every game has to be tuned to be "Baby's first strategy game" and it's nice to occasionally see one without all the streamlining and hand-holding.
I agree that Civ 5 in its current state might be more complex than Civ:BE, but let's be fair here, it's had two expansion packs. At release, it felt like a lobotomized version of the older Civ games. As it is right now, it's alright, but it took a while to get there and not all of the changes were for the better.Cowabungaa said:Yes, but for some reason I have the feeling that Civ5 as it is now with the expansions is a lot more complex than Civ:BE is now, at least from this review. Besides, streamlining is not a bad thing. The word has gotten a bad connotation but going back to its original meaning it's pretty awesome. Streamlining doesn't necessarily mean stripping away features, it can also mean presenting all your existing features in a different way. More intuitive, for instance. That's why I never managed to get into Alpha Centauri; it's UI is so poorly designed that it nearly gave me a headache.Jandau said:Considering that a lot of people (myself included) found Civ 5 to be overly stripped down, the very thing you list as a downside (plethora of choices, decisions and mechanics to manage) will likely be a good thing to quite a few players. Not every game has to be tuned to be "Baby's first strategy game" and it's nice to occasionally see one without all the streamlining and hand-holding.
But what's more important is whether the choices you make are meaningful or not. This review is making me a little wary that a lot of them don't seem to be. I'll be awaiting other reviews, but I do feel a little let down.
Well, to rephrase myself then; the cutting of features is not necessarily equal to streamlining. Civ5 at launch was very much an example of both; the UI was a thing of beauty, and what they did offer they offered in a wonderfully clear and intuitive way. However, while its presentation was top notch, it didn't exactly present a lot yeah. Civ 5 indeed felt incredibly bare bones at launch.Jandau said:snip
I wouldn't think so. If anything it takes away vital player agency and input; you'll end up making arbitrary decisions. That ain't a good thing.StHubi said:There seem to be some issues with the game. Though I must say that it never bothered me that I could not forsee the consequence of each decision. Perhaps this makes a decision an interesting one?
Yep, that's why I said fans will still enjoy it. Heck, I've put in more than 50 hours already and will play a ton more. I still think there's issues with the design though.Gibbatron said:"An overall solid turn-based strategy game that suffers from information overload resulting in analysis paralysis for the player"
I can't help but feel this criticism only applies to the first few times you play the game. The game is designed to be played repeatedly, as you yourself said you would be doing, so once you've learned the rules information overload should stop being an issue as you get better at the game.
I was wondering how long you'd played it for. Is it getting better?Greg Tito said:Yep, that's why I said fans will still enjoy it. Heck, I've put in more than 50 hours already and will play a ton more. I still think there's issues with the design though.Gibbatron said:"An overall solid turn-based strategy game that suffers from information overload resulting in analysis paralysis for the player"
I can't help but feel this criticism only applies to the first few times you play the game. The game is designed to be played repeatedly, as you yourself said you would be doing, so once you've learned the rules information overload should stop being an issue as you get better at the game.
If I understood correctly the "mathematic consequences" are visible, but the effect on the game play is not always obvious (please correct me, if I am wrong). That makes a decision interesting. I could also imagine that a decision between two bonusses just branches into two different play styles. But whatever I cannot really judge this withour having played the game... Just 8 hours 24 minutes... I am waiting!Cowabungaa said:I wouldn't think so. If anything it takes away vital player agency and input; you'll end up making arbitrary decisions. That ain't a good thing.
The information overload gets slightly better with each playthrough, yes, but the ramp up is not as quick as you'd expect.Gibbatron said:I was wondering how long you'd played it for. Is it getting better?
I'm downloading it as soon as I'm uncapped, which is in a few hours. I'll be able to give my own take then. Of course, being a Civ game it will probably suck me into a different time dimension until I finish the first game.
One thing I have to ask. Does it suffer from the same UI lag that Civ5 did or does it feel more polished?
In most civ games that I play, there's usually various levels of choice depending on how much the player wants to customize their choices. Here it's not an invalid criticism to say "you're having me make decisions that I have no idea about", and is why many civ-like games offer standard choices.Ark of the Covetor said:Honestly I find a lot of the critiques you have a bit baffling.
You criticise the initial process of putting together your "spaceship goodies" because you don't have enough information to make choices, because you can't know what to take unless you know how the game will play out - how is that any different from picking a Civilisation in any of the previous Civ games? Literally the only difference I can see here is that in Civ:BE you get to choose what mix of benefits you get, rather than picking from a list of Civs each with a selection of fixed starting benefits. So how did you pick which Civ to play before? If you picked purely on which historical cultures you found interesting, maybe a sci-fi version of the franchise just isn't for you, which is hardly a fair reason to mark it down; if you picked a Civ based on which combination of benefits sounded good together or which fit the theme of how you were planning to play out the game, then exactly the same decision making process applies here you just have more flexibility.
Reading it, I feel that the review is less that he's complaining about complexity, but more that the game is having him make decisions that aren't very interesting. My impression is that the decisions tended to be about math, where he didn't have enough context to be able to make an informed decision, or that they were tedious and boring and non-decisions. Too much of that can kill a game for anyone that's not into playing spreadsheets.In fact you seem to knock off two whole stars from your score based on a single point that you repeat over and over and apply to different areas of the game; "I don't want to have to make all these decisions, why isn't the game playing itself for me?".
I'm not a "Civ guy", Civ5 was the first one I've actually sat down and played seriously on my own, rather than just having a shot for a wee while round at a mate's house, so this is an honest appraisal not a reflexive reaction; I really do think giving it three stars on the basis that it was more complex than you personally expected it to be is unfair. For a lot of people that's not a negative.
I can't play the game yet, but what I see from review goes like 'OMG, they made Civ V too hard to play, that's bad' while Civ V even now is incredibly weak when compared to Civ IV or even III.Cowabungaa said:Yes, but for some reason I have the feeling that Civ5 as it is now with the expansions is a lot more complex than Civ:BE is now, at least from this review. Besides, streamlining is not a bad thing. The word has gotten a bad connotation but going back to its original meaning it's pretty awesome. Streamlining doesn't necessarily mean stripping away features, it can also mean presenting all your existing features in a different way. More intuitive, for instance. That's why I never managed to get into Alpha Centauri; it's UI is so poorly designed that it nearly gave me a headache.Jandau said:Considering that a lot of people (myself included) found Civ 5 to be overly stripped down, the very thing you list as a downside (plethora of choices, decisions and mechanics to manage) will likely be a good thing to quite a few players. Not every game has to be tuned to be "Baby's first strategy game" and it's nice to occasionally see one without all the streamlining and hand-holding.
But what's more important is whether the choices you make are meaningful or not. This review is making me a little wary that a lot of them don't seem to be. I'll be awaiting other reviews, but I do feel a little let down.