There is.shintakie10 said:Why is there no way to actually see all your units in a list?
Click the little + to the left of the bottom right options.
There is.shintakie10 said:Why is there no way to actually see all your units in a list?
I find Civ5 diplomacy to be utterly pointless. In my current game I had long standing relations with India. We traded and I gave them luxuries for free when they asked for them. Our relationship was completely 'green'. We'd even gone to war with common enemies.Shamanic Rhythm said:I don't understand a lot of the criticism levelled here. This sounds very similar in parts to either Alpha Centauri or Civ 5.
It certainly sounds like a Civ game based on the AI alone. "What's that? You want me to play by the same rules as you when it comes to diplomacy and give you a fair deal? Begone, peasant!"
Yeah, can't blame you for a sale. Full disclosure- I never really got around to utilizing the orbital layer too much, and I was even playing SlavFed, whose big thing is the fact that their orbital units stay up 20 percent longer. Still, I've enjoyed the game a lot. Nothing beats playing an army of Slavic cyborgs on a conquest trip.webkilla said:So... its not Alpha Centauri - but judging from TB's review then the startup bit where you choose sponsors, colonists and cargo looks quite nice. That seems to be a neat feature
The orbital layer/units seems neat. But it seems to be the only real difference from Civ5
And it doesn't have the unit customization of Alpha Centauri - nor the social engineering options, though the supremacy/harmony/purity thing seems to imitate that slightly - with the virtue system being VERY similar to Civ5's more historical themed social policies - but they're named purely as passive stat buffs... while in civ5 there was at least some fluff on it.
And the usual civ happiness system has been replaced with health. Ok... looks a bit weird - but I guess they wanted to look different.
That said, that the supremacy/harmony/purity affinity system unlock different ending options is really cool. And that the affinity system also ties into unit upgrades - that's neat
Though the range of units seems very limited - reminds me of that other game, Pandora: First Contact
Overall impression: Alpha Centauri is still more diverse and interesting - but this looks nice and I'll likely give it a go, but not at full price
to be fair he does mention micromanagement hell a couple times, namely with trade routes, and that CAN get exhaustive (remmeber HOI 1 convoy babysitting?)Kahani said:the only criticism you gave is that you don't know every little detail of the game the first time you play, and that's not actually a criticism at all.