Apparently this is something you turn off in character creation, but most people don't notice until after they're done, and for some reason they didn't keep the ability from Dragon Age 2 to alter your character mid game, at least it wasn't too bad on my female inquisitor, but it was noticeable that my character seems to be the only one who coats her mouth in lip glossalj said:things i don't like
shiny lips
i did that its one mark off the bottom as i wanted a little shine, but it looks like they have been buffed to a mirror shine like someone who spends all say polishing the chrome on his car.SNCommand said:Apparently this is something you turn off in character creation, but most people don't notice until after they're done, and for some reason they didn't keep the ability from Dragon Age 2 to alter your character mid game, at least it wasn't too bad on my female inquisitor, but it was noticeable that my character seems to be the only one who coats her mouth in lip glossalj said:things i don't like
shiny lips
Definitely, especially in the case of Miranda, she always looked like a plastic sex doll to me. While I haven't played inquisition yet, I must admit the character models look a lot better this time around (kinda miss DA 2's art style though).SNCommand said:Personally I think Bioware has evolved their face technology to the point that I don't notice it on NPCs anymore, player characters can still get some wonky results thanks to user input during creation, some of them can be quite... special, like this smashing specimen [http://i.imgur.com/IWV21qo.png]
Character design seems better this time around as well, the NPCs, especially the women look far better than before, the design of Cassandra and Sera being far superior to the doll faces of Miranda and Ashley
Yeah, I agree with you.Trishbot said:I actually think that, beyond being low-hanging fruit, it's not entire fair or accurate.
Especially since games like Skyrim and Fallout have a far more serious case of "Bethesda-face" than Bioware games.
(yes, just stand ramrod stiff and stare right through my soul)
Bioware's approach isn't perfect, but between more varied animations and dynamic camera angles, along with including multiple characters in the dialogue, I actually felt it was such an improvement compared to the competition, I couldn't go back to the static, blank-face, single-camera conversations of other games.
I think they are both shit compared to DA:O :|Falseprophet said:I love the environments in DAI, but I don't like the character models. They're too photorealistic, they fall right into the uncanny valley. Their hair look plastic, and I really don't need to see the veins running through Solas' bald head. I much preferred the more stylized character designs from DA2. It made the things Yahtzee criticizes in this column easier to ignore.
I've been there. I played the first Mass Effect right after finishing Skyrim. Thanks to my familiarity with Bethesda face, the characters in Mass Effect looked pretty lively.Trishbot said:I actually think that, beyond being low-hanging fruit, it's not entire fair or accurate.
Especially since games like Skyrim and Fallout have a far more serious case of "Bethesda-face" than Bioware games.
(yes, just stand ramrod stiff and stare right through my soul)
Bioware's approach isn't perfect, but between more varied animations and dynamic camera angles, along with including multiple characters in the dialogue, I actually felt it was such an improvement compared to the competition, I couldn't go back to the static, blank-face, single-camera conversations of other games.
To Bioware's credit, they have a habit of creating dialogue in dynamic ways. Sure, not everyone will get an interesting conversation with animation, but I was learning about Vega in Mass Effect 3 while having a fist-fight with him. I was finding out about Tallis in Dragon Age 2 while she ran around covered in animal blood and doing "got your nose" gags on me. I could be talking to Thane in Mass Effect 2 and he'd get random memory flashbacks suddenly and alarmingly.
The games are staggering in size and scale, and for the most part many of the best character moments are told in dynamic settings with dynamic actions and dialogue to go with them. Whether it's Hawke doing his best drama queen impression at a party of nobles, Grunt being interrogated by Citadel police about his wild night of the town, or having a stand-off with the Illusive Man for the fate of the universe, the conversations are so far removed from what others were doing, they remain leaps and bounds more engaging and interesting, even if there is clear room for improvement.