134: What If Everyone Could Make Videogames?

Arbre

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UncleWesker said:
Well, the number of bad games would skyrocket. However it would open up those hidden gems. Games you need to dig deep to find.
Mhh... how many people would bother digging deep to find a game in an ocean of them, though?
How many would even bother reading the press or a site which reviews those games?
 

Bongo Bill

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If everybody could make games, then we would need a much more thorough system to identify which are worth playing. Presently there's very little between word of mouth and major, general-purpose review sites and review aggregators. A more populist development process means that there will be a much greater proportion of terrible, unfinished, or otherwise undesirable games. That's not a bad thing in and of itself, since there will still be a greater absolute quantity of excellent games. However - and this is the problem faced by all distributed media (which is increasingly what the Web is best at) - there needs to be a more robust way to bring games to the people who would appreciate them. Mere popularity is not good enough, since it can't account for taste, but something like the Digg model would need to appear.
 

Arbre

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Thinking of it, an unrestricted profusion of average games would lead to a situation similar to what Atari experienced with their home consoles, decades ago. The business models would drown in an ocean of mediocrity and who knows what kind of fastfood-like monster might emerge from this.

Saturation never helps. Nor that it matters because I don't see any tool appearing in the near future giving any person the ability to make a game.
It requires talent, dedication, a certain logic and knowledge.