Yeah I don't really buy the esports side of it either, I checked out a game a while ago and just closed the browser after someone fed 3 kills as Tychus in as many minutes on Garden of Garbage*. It... needs some time to grow at the very least.SlumlordThanatos said:I'm sorry, Blizzard, but I don't see this game succeeding on the level of their previous franchises.
You see, the biggest problem with this game, by far, is that teamwork is emphasized to the point that individual play doesn't feel impactful. I played the beta for a while, (disclosure, Gold IV in League of Legends) and I never felt like I was contributing very much. It's all about objectives, and very little about individual play. This is great when playing with friends, but the majority of players play solo...and that takes away from the experience.
What's more, the game doesn't feel very smooth or responsive to me. I hate using the mounts to get around in the game. And while they have gotten a little better, the pricing structure is still ridiculous.
All of these problems tell me that, sooner or later, HotS will become a financial liability to Blizzard, considering how much they are banking on it catching on with the eSports scene. When that happens, I expect to see the game go the way of Heroes of Newerth.
I still don't think the game is good enough to have a serious eSports scene.
I never really played MOBAs so this comes from a place of ignorance but isn't the point of group games to do teamwork. I mean if you want individual play their are single player games for that, Or non team based multiplayer.SlumlordThanatos said:You see, the biggest problem with this game, by far, is that teamwork is emphasized to the point that individual play doesn't feel impactful. I played the beta for a while, (disclosure, Gold IV in League of Legends) and I never felt like I was contributing very much. It's all about objectives, and very little about individual play. This is great when playing with friends, but the majority of players play solo...and that takes away from the experience.
You're right, but only to a certain extent.Eric the Orange said:I never really played MOBAs so this comes from a place of ignorance but isn't the point of group games to do teamwork. I mean if you want individual play their are single player games for that, Or non team based multiplayer.
as a somewhat experienced moba player i can tell you that this is a load of crap. you dont need to know every champion or their abilities or their weaknesses to play. sure it helps on higher games but its not needed. just know your own champ and the game well enough and you will do well (lower tiers that is)I felt I needed to memorize a Periodic Table of Champions before I could even start to consider myself ready to play and not drag my team down.
What does this even mean?fieldalex said:Wait, now I have to memorize not only every hero but also their alternate abils? And last hitting is meaningless? And also no items. so no majik immune to counter stuns. so stun and slow heavy heroes will dominate 1v1s. Yup this isn't a moba, it's a train wreck.
(Ps, try not to get HotS [heroes of the storm] confused with HotS [heart of the swarm] the starcraft 2 expansion)
I realize you mentioned 'ymmv', but for my milage, complaining about the cost of heroes - and especially the cosmetic skins that do absolutely nothing to change the actual gameplay - in a game that is literally free to play seems like a major nitpick. The bulk of the heroes (with a few holdout exceptions) are free to play and test before committing to them if you can wait for their rotation, so unless you're either impatient or feel the need to unlock every single hero - even the ones you rarely expect to actually play - the gold system isn't really all that bad.Lastly, I'll hit upon a subject that very much falls under the "your mileage may vary" category, but I'm not overly fond of Blizzard's pay model. Heroes is free-to-play, but with microtransactions that allow players to purchase XP and gold boosters, cosmetic items, and heroes. Costs feel like they're a little too high. While you can play Heroes without ever spending a dime by purchasing heroes with in-game gold or simply sticking to the half-dozen heroes on free rotation every week, there are a limited number of inexpensive heroes, and new heroes will sit around 10,000 gold for a very long time before being discounted. It would take roughly a month of play, at one hour a day (just enough time to complete daily quests for their high gold reward, since playing more than that has almost no further gold gain) to be able to accumulate that much gold, and heroes will be released once every three weeks, according to Blizzard's plans - so the average player will never be able to afford to keep up with the amount of heroes being released without spending real money.
A 10,000 gold hero can be purchased for $10. You can argue that's less than a monthly MMO subscription fee, but in an MMO, you're paying for access to a huge amount of content - an entire game world with dozens, even hundreds of quests and events. $10 for a single hero feels steep in comparison. As for the cosmetic items, those can only be purchased with real money - an option to pay with gold, even a huge amount of gold, would be appreciated for those players who have no desire to purchase new heroes - and their prices range from $5 to $15 - again, for just one skin for one hero. I'm not opposed to the microtransaction model in principle, but when you calculate how much $60 can buy you in Heroes, it doesn't feel like you're getting your money's worth relative to just flat-out buying a game for the same price. An option to unlock all (or most) content in the game for $60 would be welcome - the closest thing is a $40 bundle that gives you eight heroes and six cosmetic items, which effectively values the entirety of the game at about $180, given you're unlocking roughly one-fifth to one-quarter of the content for $40.
I fail to see how doing away with the necessity of last hit is a bad thing. Or how not having to memorize items is a bad thing. Between having to memorize dozens of heroes and dozens of items for those heroes vs having to memorize just the heroes themselves, I'd take just the heroes.fieldalex said:Wait, now I have to memorize not only every hero but also their alternate abils? And last hitting is meaningless? And also no items. so no majik immune to counter stuns. so stun and slow heavy heroes will dominate 1v1s. Yup this isn't a moba, it's a train wreck.
Why would you bother memorizing the items when you can just hover the mouse over them and they tell you exactly what they do and are sorted in the shop by what stats they give? As for unlocking of new heroes, I'm sure it's fine now when they need so many games to unlock one, there's only about 36 of them so far. After all, it's not like LoL started with 40 champs and is currently at 127.Space Jawa said:I fail to see how doing away with the necessity of last hit is a bad thing. Or how not having to memorize items is a bad thing. Between having to memorize dozens of heroes and dozens of items for those heroes vs having to memorize just the heroes themselves, I'd take just the heroes.