SlumlordThanatos said:
What's more, the game doesn't feel very smooth or responsive to me. I hate using the mounts to get around in the game. And while they have gotten a little better, the pricing structure is still ridiculous.
What didn't you find smooth or responsive? I'm by no means a Gold IV player in LoL, but HoTS felt just as responsive as LoL did out of the gate to me. Skill shots felt the same, and I've never felt "I fucking hit that!" yet when I've missed, some ultimates have a little bit of a windup, but it doesn't feel clunky to me. Heftier might be a better description. Agree the pricing structure is a bit iffy though. A 10k hero=a 6.3k hero in LoL takes me considerably longer to get the gold for than it does in LoL, when comparitively they should take the same amount of time.
OT: I'm not really digging this description of MOBA for people who don't like MOBAs, HotS is a MOBA, it's just more relaxed in its gameplay than others. LoL is a lot less complex than DotA2*, but we don't argue that it isn't a MOBA, do we?
If you wanted to boil it down, DOTA 2 would require the most overall concentration, LoL less than that, and HoTS less than that. That's all. Do I want to play a highly concentration intensive game with the most complexities? I'll play DoTA, do I want to forgo some of that complexity in place of meatier combat and the better inclusion of jungling? LoL it is. Or do I want to have a chillaxed 20 minute game that's more objective based? HoTS for me tonight.
If you don't like the genre, this isn't going to be the game that gets you into the genre, because it still has most of the tropes of the genre. Okay it doesn't have a toxic community(yet), but just because its streamlined, I don't see how it would make the genre suddenly appealing to someone who doesn't like it.
*[sub]and I play LoL because I've never enjoyed the crafting system in DotA, last hitting feels tighter in LoL, I don't want to have to worry about denying in the way that DotA2 asks you to, and heroes are a /little/ too squishy for me in DotA[/sub]