This game leaves me torn. I love the combat and don't mind the lack of stealth (it seems to me it was the gamers, not the dev, who decided the main character is a ninja- not, you know, a ronin- and that this game is a stealth game), but the lack of precision in the controls is frustrating and such a fundamental problem. The gameplay screams for level design to match it in terms of providing the player with choice. You'll have a handful of possible actions every turn of combat, but only one or two paths through a level, which in turn reduces the number of "correct" choices in combat.
Those hints are a slap in the face, too: They're useless, there's no option to disable them, and the update logs state- twice- that hints have been made more helpful, as well as "hints have been disabled- just kidding, you will never get rid of hints
". This should give you an indication as to the dev's attitude toward its customers, as well as why they spent a month in Early Access to tweak the game based on community feedback and still didn't fix the most fundamental flaws with the game.