Blood was so much fun. Playing multiplayer in my college's computer lab, running backwards around the bottom of the Gargoyle's arena, dropping lit dynamite at my feet and listening to my fellow players exclaim "-What-?!" moments before the explosions rang out... Good times!
One of the things I greatly admired about Blood- an aspect on which even many modern shooters fail- was that none of the weapons ever became useless. The flare gun was great when you could afford to duck back behind cover and wait for your enemies to burst into flames, the shotgun was good up close, the voodoo doll could give single targets absolute hell- even the pitchfork was ideal when an enemy was staggering, almost-dead, and you wanted to put them down without wasting ammunition or alerting nearby enemies. Arguably, the weapons may have been over-powered, but they were all over-powered, and with style.
And being given full health, full armor, guns akimbo, and then being turned loose in a train's bar car swarming with cultists... That was more cinematic that a month of cut-scenes, and far more satisfying, to boot.