Deus Ex: Mankind Divided's Bosses Can be Beat by Combat, Stealth or Wits
You'll be able to tackle Deus Ex: Mankind Divided's "boss battles" from multiple different angles.
Mankind Divided [http://www.escapistmagazine.com/tag/view/deus%20ex%20human%20revolution], there will be a lot more tools to deal with bosses.
"It's all about supporting all the different play aspects," stated gameplay director Patrick Fortier. "That was the main thing that was missing from the boss fights. Thematically, I think they were interesting, but certain players found a challenge there that wasn't really catered to them."
As for Mankind Divided's bosses, Fortier explains that "There are ways to stealth them, there are ways to beat them in combat and there are conversations you can have that maybe give you a different means of dealing with the situation altogether."
"You can also decide to do it lethally or not," adds narrative director Mary DeMarle. "For Human Revolution, because of the way we designed it, [the bosses] always died in the cutscenes. You had no choice. But we rectified that in the Missing Link DLC, and we've rectified it in this game."
Good to see that they have addressed the single piece of most consistent criticism for the game.
Source: Games Radar [http://www.gamesradar.com/deus-ex-mankind-divided-lets-you-defeat-bosses-combat-stealth-or-conversation/]
Permalink
You'll be able to tackle Deus Ex: Mankind Divided's "boss battles" from multiple different angles.
Mankind Divided [http://www.escapistmagazine.com/tag/view/deus%20ex%20human%20revolution], there will be a lot more tools to deal with bosses.
"It's all about supporting all the different play aspects," stated gameplay director Patrick Fortier. "That was the main thing that was missing from the boss fights. Thematically, I think they were interesting, but certain players found a challenge there that wasn't really catered to them."
As for Mankind Divided's bosses, Fortier explains that "There are ways to stealth them, there are ways to beat them in combat and there are conversations you can have that maybe give you a different means of dealing with the situation altogether."
"You can also decide to do it lethally or not," adds narrative director Mary DeMarle. "For Human Revolution, because of the way we designed it, [the bosses] always died in the cutscenes. You had no choice. But we rectified that in the Missing Link DLC, and we've rectified it in this game."
Good to see that they have addressed the single piece of most consistent criticism for the game.
Source: Games Radar [http://www.gamesradar.com/deus-ex-mankind-divided-lets-you-defeat-bosses-combat-stealth-or-conversation/]
Permalink