An announcement from a game developer that makes it clear that they actually care about what the customer wants?
Well that's rare!
Well that's rare!
Is the Lord of the Dance boss the scary one, or just a demon?Dango said:But can they be beaten in the art of a true gentleman, the riverdance?
Playing HR with all guns blazing was extremely effective, so not every playstyle.Laser Priest said:I feel like they've announced this several times over already.
Granted, I'm not complaining. I loved Human Revolution, but I will definitely not deny that it was a flawed game and the bosses were absolutely chief among those flaws. I hope they are improving everything in regards to the bosses. The boss battles were not only incredibly limiting, but they seemed pretty contrary to almost every playstyle that was effective during the rest of the game and the boss characters were given no identity and next to no context during the game.
I'm glad they are improving the battles themselves. I can only hope they are putting more effort into the boss characters as well.
You had a different experience than me, mate. Even when I played a more combat-oriented run (which I enjoyed less than the stealth run, but that might be more my preferences than actual mechanics), I felt it was heavily cover-based with hit-and-run tactics which the arena battles still didn't fully mesh with.EvanJO said:Playing HR with all guns blazing was extremely effective, so not every playstyle.