I really am
trying to stay optimistic about this due to the interesting setting, but from what I've seen it doesn't look like they've made good use of it. I was hoping for more of a survival angle that would go well with the setting, but it's looking like an interesting set of wallpaper wrapped around the same old game mechanics. Far Cry 4 already had a bad reputation for being Far Cry 3.5, and it's looking like this will be Far Cry 3.75. The whole "man vs nature" aspect in previous games always felt so shallow no matter how much they play it up in marketing, and it seems we'll once again be killing a very specific number of a very specific animal that appears in a very specific location in order to create each specific piece of gear, with everything else we pick up basically just being junk to sell.
Perhaps they could start by removing the magic stone-age GPS system, or at least removing the enemy blips that give away their locations. Maybe this is just a pet-peeve of mine but I personally don't like tagging systems in games since they make things way too easy and predicable, leaving me to avoid tagging in previous Far Cry games. It would give a nice sense of unpredictability and require players to be more alert if you didn't have psychic powers that allow you to see enemies through walls just because an owl flew overhead. But I don't really mind the optional tagging systems if they can be reasonably avoided, it's the minimap tagging that I hate.
But I liked Far Cry 3 and 4 despite their similarities, so I'll probably still like this, but it'll be a real shame if it does end up being as shallow as the current info seems to suggest.
UberPubert said:
mysecondlife said:
So, its like Skyrim without guns.
What Skyrim have you been playing where there's guns?!
I can't tell if you're being serious or not.