I almost did reference Jedi Academy here, but it's been so long since I played it that I couldn't be sure my memories were faulty with it. But I absolutely don't remember having the same problems with it.MarsAtlas said:snip
The snipers are back in Jedi Academy, but the game's a lot more sparing with their use. On the whole it's a much more playable game than Outcast was. It's probably worth revisiting in a future review, when you're feeling in the mood for Star Wars.Fanghawk said:I almost did reference Jedi Academy here, but it's been so long since I played it that I couldn't be sure my memories were faulty with it. But I absolutely don't remember having the same problems with it.MarsAtlas said:snip
As for the snipers, that worked sometimes, but you have to keep going back and forth across the same areas and there's so many that you're probably going to get hit eventually. Especially during points where an enemy stands in your way or you're waiting for the elevator.
It's appropriately awesome to rush by them like that when it works out, but after four or five times it gets a little grating.
Or just using Force Speed and mindlessly slashing in the general direction of the enemy. Force Speed makes the entire game a complete cakewalk in almost every situation but ESPECIALLY with the lightsaber duels. The original Dark Forces games were better about this as timing was necessary to be able to have a chance of winning a lightsaber duel and even regular enemies were strong enough to give the player trouble.Fanghawk said:Beating a Force user is a matter of correctly timing your lightsaber strikes or finding creative uses of your powers.
ThisNeverhoodian said:(...)I will readily admit that its campaign is plagued by atrocious level design. I can forgive the occasional vague key hunt, but throwing in stuff like pitch-black segments that require you to use night vision goggles with defective batteries or a shoehorned stealth section with insta-fail detection really grated on my nerves. But perhaps the most egregious were the jump puzzles, usually over some form of bottomless pit. Not only did they require pinpoint accuracy, but they were freaking everywhere(...)
And an awkwardly animated unarmed "weapon" if you unlock it in the console. Immensely fun/ridiculous to grab someone by the shins and swing them over your head.MarsAtlas said:I've replayed the whole Dark Forces and Jedi Knight seriesr in the past year and Academy really does hold up better than Outcast, its not just nostalgia. Its also shorter than Outcast too and doesn't punch with its narrative quite as well. Making your own jedi is a lot of fun though, even if we've still seen it before. It also has a multiplayer community that is still active. I don't play the multiplayer but its still there nonetheless.Fanghawk said:I almost did reference Jedi Academy here, but it's been so long since I played it that I couldn't be sure my memories were faulty with it. But I absolutely don't remember having the same problems with it.MarsAtlas said:snip
As for the snipers, that worked sometimes, but you have to keep going back and forth across the same areas and there's so many that you're probably going to get hit eventually. Especially during points where an enemy stands in your way or you're waiting for the elevator.
It's appropriately awesome to rush by them like that when it works out, but after four or five times it gets a little grating.
That was Jedi Knight. Though, as I recall, you couldn't actually spend any force points until you'd unlocked the lightsaber.Shodan1980 said:Was it Outcast or Jedi Knight where if you found all the secrets in the level it'd reward you with Force Upgrade points? I remember that breaking the game a bit if you were diligent in your searches in the early levels you'd be overpowered before the game even gave you a lightsaber
You need to power up the array to send the codes. First you need to disable the shield to a closed off room, you do that in a room with a walkway that circles the room. You disable the shield there, then head into the previously closed room to power up the array / console.Xan Krieger said:Was playing this today and apparently I'm too stupid to beat the first level. I have the 3 imperial codes, I just don't know how to power on the console that I enter them into.