K12 said:
I'd be fascinated to see what CD projekt RED's secret is if they can manage to do all these things so much better than other AAA develops can.
Good communication? Longer pre-production? A genius project manager? Slave labour? Selling their souls to the devil?
One point that comes to mind, which surprisingly enough I don't think I've seen mentioned in many discussions of how the Witcher 3 manages to be so
massive and yet so consistently good, is that costs are bound to be far lower when making games in a place such as Poland, rather than places like the USA, Canada, or most of Western Europe. And I do believe the entirety of the developement team is still based in Poland.
Taking a gander at the average mothly wages, we find a value of $4,537 for the USA, and only $1,753 for Poland.[footnote]Source:
https://en.wikipedia.org/wiki/List_of_countries_by_average_wage UNECE 2011 statistics. I chose this data-set since it seems like a better representation of the cost of an employee to the employer, rather than the living expenses, while still taking into account some of the costs of labor regulations.[/footnote] So for every employee in the USA, you can hire approx. 2.5 in Poland. Assuming these employees are of a similar quality as their western counterparts, it's no wonder they are able to create such big games. They have a huge advantage in costs, allowing them to work with far more manpower. And they still sell the game at regional prices (e.g. 60 dollars in the USA) so their revenue is the same as that of western developers.
In fact, an interview with one of the directors confirms this: "The industry must be able to readapt internally, and there is no textbook solution for that. We can't all move to smaller countries to do cheaper games there - I'm talking mainly about American developers, as the costs of hiring specialists in the US are very high. We have a way better situation with Poland being a 'cheaper' country, where we pay less to our employees than in the US - that's a fact. We gain some money from that, and we have a chance to make bigger games. Besides, RPGs are rarely released, so we operate within a niche."[footnote]Source:
http://www.gamepressure.com/e.asp?ID=51[/footnote]
It doesn't make their game any less impressive, but it seems like this is often overlooked. It almost doesn't seem fair to criticize Western studios for not being able to keep up with the sheer size of The Witcher 3.