Laggyteabag said:
Scarim Coral said:
I admit the trailer was kinda neat but I can't help to wonder with the whole "We are Overwatch" and yet they have assassin like Reaper and Widow Maker and the outlaw like Roadhog among their ranks at the end.
A lot of these characters, like Reaper and Widow Maker, have never actually been associated with Overwatch as a group. These guys are just mercenaries, or from other organisations, and I guess that they just added them in to make sure that it isn't Overwatch vs Overwatch 100% of the time.
Fun fact: Only 9 out of the 21 characters in Overwatch were actually part of the Overwatch group.
Actually, both Reaper and Widowmaker are former Overwatch members. That said, they both have no reason to be there, as Widowmaker was brainwashed by Talon, and Reaper (a.k.a. Gabriel Reyes) is nursing a grudge against Overwatch/Morrison.
Zontar said:
Hawki said:
You do realize all your examples are also examples of companies using the TF2 model, right?
And there has been world building in the videos, in both the 'Meet' videos and other TF2 promotional works on YouTube we get a picture of relationship between the mercenaries and the company they work for. Granted this is much more explicitly done in the graphic novels, but at the end of the day having a multiplayer only game that has its story and lore given through YouTube videos and graphic novels is something Valve did first. The reason others are doing it is because it has proven successful enough to emulate, so it's no surprise that Blizzard, who have
ripping off emulating the ideas of others as their entire business model would do the same.
I realize that similarities can be drawn, yes, which was part of my point - the only point of exclusive connection between the two was that they're both a FPS. And even then, Valve's use of EU for its games is predated by various companies, Blizzard included. I can just as easily claim that Valve is "ripping them off" under that. Bear in mind this is Valve, the masters of "take a mod, make it our own," whereas Blizzard is more "take a concept, let's polish and alter it." The differences between DotA and HotS are examples - one, a facelifted mod with barely, if any alterations. The other, the use of entirely new gameplay mechanics.
And I challenge you to name one TF2 video that has actual worldbuilding - a picture of relationships comes under characterization, not worldbuilding. And having watched every "meet the x" video, plus the sandwich and bread video, I can't say I learnt anything about the setting bar there being a red team and blue team (who are fighting for some reason), that red team is accountable to an administrator, and...that's it. The 'worldbuilding' there is so paltry it might as not even exist. Overwatch managed to get more worldbuilding in one cinematic than every "meet the x" video combined. Heck, even Soldier: 76's video actually used worldbuilding in addition to fleshing out Morrison's backstory.
Zontar said:
Aeshi said:
If you have a better term for taking all the WC3 assets the DOTA used, changing them all juuuuuust enough that they can't be sued and screaming "Original Character Models, do not steal!" I'd like to hear it.
Given how WC3 (along with literally every other Blizzard game ever made) took both its character models and the entire story of their games and changed them just enough that they actually lowered the bar for how little needs to be changed to not be sued, and the fact DOTA 2's characters look about as similar to WC3's then WC3's look to generic DnD ones, the comparison seems to fall flat, especially when one remembers the fact that Blizzard's original ideas bin is about as deep as a dried up kiddie pool.
The entirety of everything they've ever produced vs the visuals for a single game are not exactly what one could call "comparable".
Name one character in WC3 (or any Blizzard game) that literally re-uses a character model from another game.
Plus the difference being that while every Blizz universe has taken inspiration (keyword, inspiration) from another source, each universe has developed over time and become more its own thing. Another difference being that, staying in the realm of WC3, I could list the major characters of the game, and statistically speaking, it's likely that most will have even heard of some of them, and be able to list personality traits. Make a list of DotA heroes on the other hand, and I strongly suspect that anyone who doesn't play DotA will have a hard time naming them, let alone telling us anything about their backstory out of hand.
Face it, DotA, in terms of worldbuilding/asset use is Valve lowering the bar even further. Copy-paste characters from characters (DotA 1) who were copy-pasted from other charcters (WC), put them in a game, call it their own, and then copyright the term "DotA" for good measure. Oh, and then change the names around a bit lest there be a mixup when Blizzard starts using its own characters in HotS. Not that I feel Valve was obligated to, but let's face it - I can tell you much more about "Sylvanas Windrunner" than "Windrunner" out of hand (think her name's Lyralei? Either way, I can't recall any of her backstory.)