New Overwatch Theatrical Trailer

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,176
118
Country
Australia
Gender
Male
Huh...did I start this? What monster did I unleash in this discussion thread?

Oh well:

Lightknight said:
Strange to see all this storytelling in a game without a storymode. Shame.
Ain't that strange, really. Heck, the entire concept arguably goes back to tabletop games such as DnD and Warhammer. Both sets of games (at least the latter) effectively have a static universe, but stories are told within the universe, outside the mechanics of the game (which again in the latter is, is more "choose two armies, fight.")

Xeorm said:
I still have no idea why people are fighting in Overwatch. Makes it kind of hard to enjoy the cinematics they release when I don't know the basics of the conflict.
Probably just "training" between global conflicts and whatnot. Pretty simple excuse companies make in this kind of scenario.

Or, as was stated here, perhaps the video was from their glory days and now things have changed.[/quote]

The matches in Overwatch have a PvP context, but the participents in them aren't necessarily present, or at least, on the assigned sides. For instance, Watchpoint: Gibraltar is based on Winston getting a drone into orbit. The attacking side has to get the drone to launch, the defenders have to stop it. Canonically, Winston has to be on the attacking side. In terms of gameplay, he can be on any side, in any number. Think of it like, say, Halo 2 multiplayer, which could have Spartans and sangheili on the same side. Makes no sense, but it's not obligated to, given its multiplayer status.

Samtemdo8 said:
LifeCharacter said:
Samtemdo8 said:
Ah I miss the days when Blizzard used to be "darker"

Diablo 1 Intro cinematic: https://www.youtube.com/watch?v=w44SmMFy5Dc

Starcraft 1 Amerigo Cinematic: https://www.youtube.com/watch?v=oqqEh-rWy_s

Diablo 2 intro: https://www.youtube.com/watch?v=XRXP5td0ZrA

Warcraft 3 Arthas: https://www.youtube.com/watch?v=vr7A19TPN_k

Now everything has to look either cartoony and pixar looking and colorful.
Really? Because you seem to mean that you miss the days when Blizzard made nothing but Diablo, Starcraft, and Warcraft. For the record, here's some cinematics from those series:
An entirely new property unrelated to the above three came out and has a different, more cartoony style to it, but that doesn't somehow remove the existence of everything else they've made recently.
Does not help when Blizzard demeans the iconography of the old games. (Looks at Candy costume Muradin Bronzbeard in Heroes of the Storm) This Overwatch game just does not feel like a Blizzard game to me.

Now:

1. World of Warcraft is the one thing I like best about their current cinematics. I did not mind Mist of Pandaria because it was not all "Kung Fu Panda" silly.

2. Starcraft 2 is reletively consistant with the old games in terms of looks. The only thing I did not like is how they changed the look of the Zerg. I feel they made them a bit cartoony and way to spiky.

3. You know unlike alot of people I really did not mind Diablo 3 from a Story Perspective and gameplay. I had fun with the campaign and was engaged with the plot. I just thought Diablo himself looked silly.
Ah, the old "Blizzard used to be darker" argument. Per the above points:

-The whole argument often ignores the existence of Lost Vikings, Blackthorne, and Rock n' Roll Racing. While Blackthorne could be called "dark" (in that it has a commando shooting space orcs with a shotgun, with chained, enslaved Androthi in the background), that's really stretching it.

-The whole "this property used to be darker" argument...okay, let's look at the above examples:

Diablo: The intro shows the ruins of a town (likely Tristram) that has been overrun with demons, its inhabitants slaughtered.

Diablo III: You come across a town (Wortham) whose inhabitants ARE being slaughtered (by fellow humans no less).

Difference: Atmosphere. D1 and D2 often have the character coming into a place after the key event has unfolded, whereas D3 has events folding concurrently with the story. That doesn't constitute things being less dark.

StarCraft: The Amerigo has a marine being impaled by a hydralisk, riffing off Alien.

StarCraft II: The Daelaam ark has a queen burst out of Lassara, riffing off Alien.

Difference: Portrayal. Same content, different portrayal. And to those who say "there's not enough blood," I point you to the difference between Alien and Alien vs. Predator: Resurrection. One uses gore minimally, to great effect. The other uses gore liberally, to the point where I actually felt ill watching it.

Warcraft: Arthas kills his father

World of Warcraft: Grom kills Mannaroth, Thrall zaps Garrosh to oblivion, Putress unleashes the Plague of Undeath at the Wrathgate, etc.

Conclusion: ...yeah, WoW became "child friendly" when, exactly?

Now, in fairness, there ARE differences that can be cited between the three. From WC1 to WoW, we've had a scenario where the outcome of events is decided more on the level of the individual, and less on the level of armies - even by WC3 the focus was more on characters. SC1 has a dismal, depressing ending, whereas SC2 is generally more upbeat, though with plenty of loss along the way. D3...well, I like D3, and I admit that a lot of it has to do with the fact that D3 is far more an adventure story than the others. But even by RoS, nope, back to genocide, angels of darkness, Diablo being freed, etc. The one constant I can cite in all three is that there's less liberal use of blood in cinematics, but I don't mind overmuch due to the reasons cited.

-Which brings us to Overwatch. So either Blizzard is going back to its roots (Blackthorne, Lost Vikings, Rock n' Roll Racing), or doing something different (WC, SC, D). And like those three, I don't think Overwatch should preclude dark stories told within it, when there's plenty of opportunity for that. We've already seen robots trying to exterminate humanity, backstabbing and betrayal within Overwatch itself, exploitation of the masses in Rio, etc.

-And to top off, what's wrong with Candy King Muradin? It's HotS. HotS is about the least serious game you can get. There's plenty of 'dark' skins as well, but I don't see how a bit of tongue in cheek is demeaning anything.
Zontar said:
Is it really stealing when they purchased it fairly? I mean that's like saying Disney stole Star Wars.
I'm still miffed about that by the way :(

But no, Disney didn't "steal" Star Wars. But DotA is far more nebulous. I wouldn't call it stealing, but I would call it appropriation, given that DotA 1 was made with in-game assets from a non-Valve game, and that DotA 2 has done little to distinguish itself in terms of visuals or lore. For instance, suppose someone made a fan film for Star Wars using Star Wars assets. Another company obtains the rights to said fan film, and the new product bears all the same resemblances to Star Wars, even if it's obstensibly set in a different universe. There's a precedent for this in Red vs. Blue, but RvB has at least distinguished itself with its own storyline and characters over the years. So far, DotA 2 hasn't.

Zontar said:
Starcraft is literally Warhammer 40k with a new coat of paint. I think that counts as 'lifting'.
Hah hah...no. Inspired? Sure. Same how SC also draws inspiration from Alien, Starship Troopers, mythological sources (e.g. C'thulu) and arguably Firefly (even if it actually predates it), and the same reason how W40K draws off works like Dune, Foundation, Judge Dredd, Alien, and mythological sources (again, C'thulu). But there's far too many differences between the works to call it a ripoff.
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
@Hawki because I am not gonna quote that whole thing and if this websites factors the "@" feature:


Grom killed Mannoroth already since Warcraft 3.

Starcraft 2 turned Kerrigan from the Queen ***** of the Universe into something else that completely runs counter to her charrcter in the first game.

And I know that about HOTS but did it have to embarress such great lore characters with such garish outfits.

You could have included so much more awesome looking costumes then this.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,176
118
Country
Australia
Gender
Male
Samtemdo8 said:
@Hawki because I am not gonna quote that whole thing and if this websites factors the "@" feature:


Grom killed Mannoroth already since Warcraft 3.

Starcraft 2 turned Kerrigan from the Queen ***** of the Universe into something else that completely runs counter to her charrcter in the first game.

And I know that about HOTS but did it have to embarress such great lore characters with such garish outfits.

You could have included so much more awesome looking costumes then this.
And Terenas was killed in the orc ending of Warcraft II. In this case, repetition of an action doesn't diminish either action, especially since Grom killing Mannaroth in both cases has thematic significance, albeit for different reasons.

I couldn't disagree with you more on Kerrigan - I personally love how they developed (key word, "developed") her character. Same reason I don't accuse BW of "ruining" her SC1 character.

Ah yes, HotS. I fail to see how this is an "embarassment." Besides, the no. of "serious skins" is in far greater no. than "silly skins" (a shame, IMO) - apart from ETC, Murky, and Stitches, every character that I can recall has more "serious" skins than "silly" ones. In Muradin's case, we have a 3:1 ratio in favour of "serious," and yet he's "ruined" by one skin that dares to be humorous.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
5,161
0
0
Hawki said:
Zontar said:
WhiteTigerShiro said:
Don't forget about the announced graphic novel that'll act as the back story to the game's setting.
Is there anything they're doing that isn't being taken from Valve's playbook?
Ah yes, because Valve totally came up with the idea of doing tie-in media to their properties. Nevermind that Blizzard's use of EU material goes back to the 1990s.

Anyway, I liked this trailer. Cheesy, but it's the right kind of cheese given the subject matter, and actually goes into worldbuilding (e.g. showing the omnic-human tensions in King's Row, which was established in prior lore, and showing the successful Gibraltar launch). If I had to nitpick though, what's up with Pharah's scene? Where in late 21st century Earth is trench warfare being conducted? It can't be the Omnic Crisis being depicted (wrong timeframe), and they don't look Arabic (so unlikely to be the Egyptian Army that she was part of), so...yeah.

But like I said, nice trailer.
It was reduced to a lot of old-school crossed with new-school warfare during the Omnic Crisis. People like Pharah and Zayra aren't the norm, they're the exception; most of the fighting was done by regular ol-21st century soldiers and equipment with some futuristic twists.

Someone like Soldier 76 is awesome, but he costs like 8 times as much a a regular boot to train, so you still need those regular boots.
 

Callate

New member
Dec 5, 2008
5,118
0
0
Am I the only one who was waiting for a punchline?

"We- are massive collateral damage!"

"We- are well past the warranty expiration on this power armor!"

"Pfft- don't look at me, I'm in this for the opportunity to stab people."

Maybe it's because I just came from watching the Christmas Deadpool trailer, but this level of earnestness- especially expressed towards civilians and infantry-level soldiers who probably aren't even going to appear in the game- just doesn't come off for me.