CliffyB Says FPS Campaigns Take up 75% of The Budget
Legendary shooter developer CliffyB says the vast majority of a shooter's budget goes into something people blow over in a weekend.
For better or worse, online, multiplayer only shooters are becoming LawBreakers [http://www.escapistmagazine.com/tag/view/star%20wars%20battlefront?os=%20star%20wars%20battlefront] also looks like it won't have a singleplayer component (still unconfirmed) and CliffyB has now given us some insight into why this is happening.
"[Singleplayer campaigns] usually cost 75% of the budget," Bleszinski told PC Gamer [http://www.pcgamer.com/cliff-bleszinski-fps-campaigns-often-cost-75-of-the-budget/]. "And you burn through the campaign in a weekend, and then [players] go to multiplayer." In the full interview (to the right), Bleszinski talks a bit more about trends in the shooter genre, and of course his upcoming game.
It certainly makes a lot of sense, especially if the game, like Lawbrkeakers or Blizzard's Overwatch [http://www.escapistmagazine.com/tag/view/overwatch] are being built from the ground-up to be multiplayer shooters. Why waste so much money on something most gamers will merely regard as a curiosity, if they even bother to play it?
I know in my case I burned through Battlefield 3's campaign in a matter of hours, and when Battlefield 4 rolled around, I didn't even bother to play it. I'd much rather that wasted budget be rolled into making more maps and other content for the multiplayer portion of the game.
Source: PC Gamer [http://www.pcgamer.com/cliff-bleszinski-fps-campaigns-often-cost-75-of-the-budget/]
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Legendary shooter developer CliffyB says the vast majority of a shooter's budget goes into something people blow over in a weekend.
For better or worse, online, multiplayer only shooters are becoming LawBreakers [http://www.escapistmagazine.com/tag/view/star%20wars%20battlefront?os=%20star%20wars%20battlefront] also looks like it won't have a singleplayer component (still unconfirmed) and CliffyB has now given us some insight into why this is happening.
"[Singleplayer campaigns] usually cost 75% of the budget," Bleszinski told PC Gamer [http://www.pcgamer.com/cliff-bleszinski-fps-campaigns-often-cost-75-of-the-budget/]. "And you burn through the campaign in a weekend, and then [players] go to multiplayer." In the full interview (to the right), Bleszinski talks a bit more about trends in the shooter genre, and of course his upcoming game.
It certainly makes a lot of sense, especially if the game, like Lawbrkeakers or Blizzard's Overwatch [http://www.escapistmagazine.com/tag/view/overwatch] are being built from the ground-up to be multiplayer shooters. Why waste so much money on something most gamers will merely regard as a curiosity, if they even bother to play it?
I know in my case I burned through Battlefield 3's campaign in a matter of hours, and when Battlefield 4 rolled around, I didn't even bother to play it. I'd much rather that wasted budget be rolled into making more maps and other content for the multiplayer portion of the game.
Source: PC Gamer [http://www.pcgamer.com/cliff-bleszinski-fps-campaigns-often-cost-75-of-the-budget/]
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