- Nov 19, 2009
Then dear Buddha you don't know how to manage money worth shit, Clifford.
I suspect he's not counting marketing budget into that cost.flying_whimsy said:I call bullshit on that. It might be the case for some of the games, but I suspect he's fudging the numbers a bit by counting resources shared between modes as part of the single player budget. Most of the modern games, from their mechanics to their aesthetics, are designed from a multiplayer perspective and then shoe-horned into single player campaigns.
Besides, over half of a game's budget goes to advertising: the AAA industry has stated this repeatedly over the last five or ten years.
Okay, nevermind, I never thought about it that way.The Almighty Aardvark said:By far, the largest money sink in games is content creation. Modelling, texturing, animation, voice acting, sound design, etc... The amount of content you need to create for multiplayer is absolutely tiny compared to single player. What do you need for multiplayer? A small number of character models, and animations of those characters (Lots of which might be mostly done from assets you already have from previous projects), as well as 5-10 fairly small maps. In singleplayer you need a lot more content. This is where writers, voice actors, sound designers and artists come in. Plus, if you want a big set piece with atypical physics interactions, you're going to have to tweak the engine to accomodate it, or more likely find some way to fudge it. And just think about the amount of modelling that must go into places you can't even reach but are there floating in the background.
FPS always tended to be possible to finish in a surprisingly short time, even ages ago. I did just run through Half Life 1 again in about 6 or so hours and are currently at the beginning of the last chapter (not counting the boss) of Opposing Force after about three hours.Silentpony said:Wait you spend 75% of a multimillion dollar budget on a campaign that gamers easily blow through in a weekend?!
Whatever happened to campaigns that take weeks?! Maybe don't make your campaign piss easy and short?!
Except not, as pointed out above.Zontar said:
Kevin Spacey doesn't come cheap.Elfgore said:75%?!?! The fuck are you spending that on? I'm actually completely baffled by this. It certainly can't be the writers, certainly isn't the voice actors, nor the graphics. The hell does it cost so much? Spend it all on hookers and blow?