XCOM 2 Dev is "Working Furiously" To Fix Framerate Issues
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XCOM 2 developer Firaxis claims it "didn't know it would be like this at launch" in regards to technical issues.
Rock, Paper, Shotgun [http://www.escapistmagazine.com/tag/view/xcom%202?os=xcom+2] detailing the problems and their upcoming fixes.
"[The technical issues are] the first thing we talk about about when we come in in the morning", claims lead designer Jake Solomon. "We take it incredibly seriously. Me and all the leads, that's what we work on all day and that's what we're committed to right now."
"I can honestly say that we didn't know it would be this way at launch," continued Solomon, musing that "maybe it was our optimism about our new deferred renderer and MSAA - a lot of little things like that."
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"Maybe this is damning on me, but I'm sitting here talking to you now on the laptop I use to play it on," explained Solomon, "and I didn't see these issues. We didn't catch this stuff in compatibility testing. We're fully, fully accountable for the product in people's hands, so we certainly take responsibility for it."
He said that while he couldn't give any exact dates as to when the fixes would be rolled out, they would be coming "soon".
Source: Rock, Paper, Shotgun [https://www.rockpapershotgun.com/2016/02/19/xcom-2-framerate/].
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//cdn.themis-media.com/media/global/images/library/deriv/996/996377.jpg
XCOM 2 developer Firaxis claims it "didn't know it would be like this at launch" in regards to technical issues.
Rock, Paper, Shotgun [http://www.escapistmagazine.com/tag/view/xcom%202?os=xcom+2] detailing the problems and their upcoming fixes.
"[The technical issues are] the first thing we talk about about when we come in in the morning", claims lead designer Jake Solomon. "We take it incredibly seriously. Me and all the leads, that's what we work on all day and that's what we're committed to right now."
"I can honestly say that we didn't know it would be this way at launch," continued Solomon, musing that "maybe it was our optimism about our new deferred renderer and MSAA - a lot of little things like that."
[gallery=5800]
"Maybe this is damning on me, but I'm sitting here talking to you now on the laptop I use to play it on," explained Solomon, "and I didn't see these issues. We didn't catch this stuff in compatibility testing. We're fully, fully accountable for the product in people's hands, so we certainly take responsibility for it."
He said that while he couldn't give any exact dates as to when the fixes would be rolled out, they would be coming "soon".
Source: Rock, Paper, Shotgun [https://www.rockpapershotgun.com/2016/02/19/xcom-2-framerate/].
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