Gundam GP01 said:
I guess it really depends on how often they show up now, too, but I guess I can figure out how to edit that in the .ini file to make them show up more often if I want.
I don't think most of the changes are exported as configurable settings, however, the modder BlueRaja is absolutely awesome and shares his projects on GitHub - feel free to look at the mod there [https://github.com/BlueRaja/XCom2Mods/tree/master/Stop%20Wasting%20My%20Time] and probably change it to suit you.
Gundam GP01 said:
Apparently the mod also gets rid of a lot of Bradford's mission dialogue too, which I didnt want removed either. Maybe there's a way to turn that back on.
Again, short of changing the mod, I don't know if it's possible. What I can say is that it's not nearly as that bad. Only the more annoying and repeated dialogue is out - the one where he keeps telling you about the civilians who died
which you just saw every round, for example. It's not really that big of a deal.
...
Actually, I double checked and, in fact, Quiet Bradford [http://steamcommunity.com/sharedfiles/filedetails/?id=621358553] was included in SWMT. The former mod
does have exposed configuration for how much you can tune it - check the description for details.
Kathinka said:
I've seen far,
far more complaints about the mission timers of all things[footnote]you know, the fully and easily moddable feature - it just requires changing some .ini files. The one that also had THREE mods changing it pretty much right off the bat - they were out over the weekend after the release.[/footnote] than actual bugs. Moreover, the amount of bugs that seriously affect the gameplay is really rather low. I am lead to believe that XCOM: EU was
much worse at launch and even later on. Heck, playing it now, I am disinclined to use the grapple hook in Ironman game to this day as it can straight up leave you a soldier short if it wants. It happens often enough to make me save every time I want to use it. There is nothing of that magnitude in XCOM 2. There is an upgrade in EU that straight up does NOT work. Never has and I'm pretty sure it never will - it's still there in EW, it's still there
today.
Your statement seems like an over-exaggeration.
ThatOtherGirl said:
For me, personally, I am glad they didn't delay the release to fix the issues.
Actually they did - XCOM 2 was initially scheduled for November 2015. No actual firm date, it was just the month, but when the actual date was announced, it was three months later.
ThatOtherGirl said:
I would rather have the game in my hands in it's current state than wait an extra month or so. The game seems fully worth the price of admission even now.
I would hesitantly agree. There do need to be stuff that gets ironed out - smoothing the performance for older machines is something that should be done. However, with modern-ish mashines, the game runs well enough to play and be enjoyed. Yes, there are some hiccups here and there even on reasonably good hardware, however, yes, it also doesn't affect the entertainment value that much.