I don't think you can easily compare a video game to a film that is based on it. Its much like comparing a book to a film, on the outside they both appear to be at the very least similar in regards to plot line and setting but when you get right down to it the difference is content, you'll never see the same degree of detail in a film and at the same time you'll never get the same degree of empathy from a book. All stories, good or bad, are told through the medium they are intended to be told through, in the case of Max Payne this was evidentially through an interactive experience. I for one wouldn't open say... a .jpeg file in notepad and then expect to see the picture.
The long and short of it is this, a game is not a film and a film is most certainly not a game. They may share similarities but ultimately they are two very different forms of story telling, even if you were to create a game so it is designed to feel like a film you'll still be playing a game. But its on that difference that most attempts at conversion fall through a rotted wooden floor and onto a pit of razor sharp fans... I mean spikes. They take either one of two extremes, the long road down "Stick to the original" lane or a ride down "Change is good, they probably won't even notice" street, both of those options are pretty damned terrible.
I mean take the former and you'll probably end up with something that can only be appreciated by fans of the series and take the latter and get slaughtered by the venomous fingers of those same fans. What it comes right down to is money, regardless how big a fan base for a game is it'll never match up the millions brought forth by the uninitiated masses.
So admittedly I never played the Max Payne games, yes I know I'm such a complete n00b. So I went to see the film without any anticipations of what it will/won't be and to be quite honest I thought it was good, if not spectacular. A few things jarred with me, for instance the fact that every scene with the "Bad Guy" seemed to be acted to a background of heavy metal, the seemingly off-hand way in which they tossed the back story into the frame among others. But I was frankly pleased, Mila Kunis wasn't half bad as the femme fatale, it even took me a few moments to actually recognise her. Mark Wahlberg wasn't half bad and being the giant TV geek I am I liked noting the other actors for what parts they've played in various TV shows I've watched.
So they got my 5.50 and frankly they deserved it. I could have done worse things with that hour and a bit.
But to get to another point, video games with little storyline. I don't know about you but when my bad ass marine was ploughing his way through the Doom hellscape I had a really good storyline going on the background, each loading screen was just another excuse for some off camera story action and certain bad guys were storyline important! And its that kind of... fun that separates films and games. In a film you get everything presented to you in a nice little package, whereas with games you're are supposed to playing a character(you do this in first person shooters too) so obviously something of you should be imparted onto this pixelated avatar... right?