Bill,
As for whether or not logging out of the game would have saved the user legba from abuse, it would have allowed her to withdraw from the experience, but would not have removed her character from the scenes described. Nor, as I said in the article, would it have prevented it from happening in the first place, or saved her from the embarrassment of knowing her friends and fellow citizens had witnessed her violation. I can't personally imagine what she must have felt afterwards, but I do not doubt it was real.
Make light of this scenario if you will, but I think in this forum, of all places, we can agree that "it's just a game" doesn't cut it. People take their game lives as seriously (if not more) as their out-of-game lives, and although Bungle's assault was not physical, it was still, to those involved, a violation. Mincing over the definition of rape in this case is akin to suggesting the victim may have been partially to blame.
As for the suggestion that the rest of the article was intentionally sensationalized, well, obviously I disagree. The episodes described are extreme and disturbing, but aside from, perhaps, the awesomely titillating art, I don't think we've crossed any lines in presenting them. I've suggested conclusions one can draw from the trends described, but ultimately you're free to make up your own mind. If you think in-game sexualization, and the complete lack of barriers between the places where adults congregate to do their adult things and the places where children congregate to do their children things isn't a problem, then you've nothing to worry about. I, however, think the storm is brewing on this front, and we've only just begun to see what can happen when adults and children mix in online worlds.
I don't, however, think closing down or banning places like Sociolotron is an answer. People will do what people will do, and they will make an outlet for their desires if there isn't one already. I also think these places do a great job of keeping kids out of their worlds. I applaud them for it. Where I think we fall down, however, is in keeping the undesirables out of the places, like Habbo, where children congregate, and to echo Ms. Braithwaite, I don't think technology is the whole answer.
We would not allow children to play unsupervised in a metro area playground. We should not let them do so online. There is no difference, for all practical purposes. We've seen a generation of children grow up in America with televisions as babysitters and now these children are adults with children of their own. It's understandable that they assume the internet is just as safe an attention-keeper for their children, but it is not. It's far, far more dangerous.
I should also add here that it took me a lot longer to finish this story than it usually does. Mainly because of the Sociolotron bit, and how disturbing I found it to be. I had to step away from the work a few times simply because thinking about it hurt my fragile, little mind. I wanted to show the lengths some folks will go to get their virtual thrills online, and what shape that can take when pushed to an extreme, but I really wasn't prepared for some of the stuff I found when researching this story. If there is a hint of sensationalism present in the finished product, it may have more to do with my own raw reaction to the material seeping through than any intentional gerrymandering of the story.