138: You're Not Allowed To Do That.

Richard McCormick

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Feb 25, 2008
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You're Not Allowed To Do That.

"Thrust into the strange new world of dormitory living, I sought refuge. Clustered around a small portable television, I found kindred spirits, drawn, like myself, to the noble art of GoldenEye. Spare controllers beckoned; I grabbed one and joined the fray with the comparative strangers. Would this work? Reassurance came immediately:

"'No Oddjobs, yeah?'"

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chenry

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Oct 31, 2007
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"No Oddjobs" is a rule known to all who play GoldenEye. Great article, Mr. McCormick.
 

iburns

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Sep 19, 2006
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Hehe, "no oddjobs!" was yelled countless times when we'd settle down for a night of GoldenEye in college. MarioKart64 was always a second favorite, both games wasted countless hours late into the night that would have been better used for studying or completing assignments. And don't forget the 2 for a $1 Chevron chili dogs, extra onions please!
 

Katana314

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Ugh! Once again, the writers put a lengthy story with no analysis in the story, and leave pretty much all analysis to the forum-goers.

Most of the time, I feel that unwritten rules mark bad game balance, but it is sort of good that the fans are willing to make their own decisions about it. In modern games, I think the equivalents are the AWP, Martyrdom, frontstabs (TF2), and various things in Halo 3.
 

Surggical_Scar

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Feb 13, 2008
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Oh, flashbacks to my early gaming days.

I remember playing Street Fighter II on the SNES with my brother, he could only have been 6 or 7, and we'd already agreed that Blanka and Dhashlim were out, because they were too easy to gank with.

Moving up, Goldeneye and Perfect Dark brought up the same unspoken rules of conduct - no exploiting the Golden Gun/Phoenix Rifle for easy kills.

Halo I, II & III, Counter-Strike, TF:2, my friends and I have always developed and adhered to what could be called a code of honor. It's odd, now I think about it, that these things developed so naturally.

Who says games make you unsociable? Although they may lead to screams of: 'No Auto-Aim!' and a controller being shoved somewhere tender.
 

Necrohydra

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Jan 18, 2008
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Ah, I remember the first time I saw my friend pull off the rainbow road short-cut. He did it first lap. He started laughing hysterically, the rest of us just stared, jaws down and speechless.

He went on to lose that race. It was the first lap on rainbow road - plenty of time to catch up.

Reading this article, I was slightly reminded of an article in a previous issue of The Escapist detailing how a person felt he had to play games in secret, away from the prying eyes of everyone else. I can't remember the title of that article right now, but I can't help but read this article and think how wrong that writer was...
 

devilondemand

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Dec 14, 2007
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In my circle of friends it's known as Pro Ev. You lose the useless O at the end of Evo, knocking off a syllable and making it flow beautifully.

And about Oddjob, we had the "Suicidal Midget" game. Where one player was Oddjob and the only weapon he was allowed was to hold a grenade until it exploded killing himself and, hopefully, his target.
 

fix-the-spade

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Feb 25, 2008
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devilondemand said:
And about Oddjob, we had the "Suicidal Midget" game. Where one player was Oddjob and the only weapon he was allowed was to hold a grenade until it exploded killing himself and, hopefully, his target.
brilliant. absolutely brilliant.

Odd job is allowed round here, mainly because other characters (Boris and the Siberian special forces) blend into the walls like stealth troopers. But proxy mines are not allowed. Thus avoiding exploding spawn syndrome.
 

Alan Au

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Mar 8, 2007
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Have you read Sirlin's Playing to Win [http://www.sirlin.net/ptw/]?

Basically, he posits that there's a difference between "playing to win" and "playing for fun," and that players should be conscious about why they choose to adhere to specific sets of rules. There is of course the subtext of how players end up compensating for poor design decisions, where a game sometimes isn't fun as implemented (due to exploits, unbalanced characters, etc.).

- Alan
 

sammyfreak

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Katana314 said:
Ugh! Once again, the writers put a lengthy story with no analysis in the story, and leave pretty much all analysis to the forum-goers.

Most of the time, I feel that unwritten rules mark bad game balance, but it is sort of good that the fans are willing to make their own decisions about it. In modern games, I think the equivalents are the AWP, Martyrdom, frontstabs (TF2), and various things in Halo 3.
Well, there are very few games were perfect balance and variation co-exist (Starcraft being the No 1 example) and in a copetative multiplayer enviorment its extremely hard to balance.
 

Watershed

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Dec 10, 2007
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I couldn't agree more with this article. Pro Evo was a really good way to break the ice in the first few weeks of universtiy, where everyone in the flat was a complete stranger. We used to stay up for hours, occasionally realising that it was time to go to lectures rather than go to sleep. The 3 random picks rule is also used, but occasionally changes depending on the mood. I'm in my third year now and pro evo is played less than first year, mainly due to people actually having to work, but other games like Mashed and Wipeout Fusion have been introduced. So essentially, I'm going to fail my degree.
 

FavouredEnemy

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Oct 16, 2007
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I disagree with this article. Console gaming, and gaming in general, is not social outside of a limited group of people who are interested in it. Anecdotal evidence to suggest otherwise is that: anecdotal. You can just as easily imagine asking people if they'd like a few pints down the pub as being a good way to start conversation, and once drunk, it's much easier to carry on.

When you go to University, there is a vast number of people out there looking for new friends: people like them. If you advertise who you are by how you behave, or dress, or where you go, you are more likely to meet them.

Consoles are just one way of advertising who you are. I still wouldn't say that they're any more social than D&D, a deck of cards, scrabble, actually playing sports, or joining a debating society.
 

Echolocating

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Jul 13, 2006
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Alan Au said:
Have you read Sirlin's Playing to Win [http://www.sirlin.net/ptw/]?

Basically, he posits that there's a difference between "playing to win" and "playing for fun," and that players should be conscious about why they choose to adhere to specific sets of rules. There is of course the subtext of how players end up compensating for poor design decisions, where a game sometimes isn't fun as implemented (due to exploits, unbalanced characters, etc.)
After reading through the first page of the article, "Playing to Win" popped into my mind as well. Actually, I'm surprised that Sirlin's site isn't listed on the Recommended Sites section. He definitely has some great articles... always analyzing and never leaving well enough alone. ;-)
 

FlakAttack

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Dec 9, 2007
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I don't think the author tried to argue that games are the #1 way to meet people or anything like that, just that they are great. It's not hard to meet people like you at college, you just have to flash your colors.

Unwritten rules are a big part of gaming, and often the community enforces them with no mercy. It's interesting to see just how hard a team is willing to work to flank an AWP sniper (which I also agree are no-skill rifles). Just because something was put in a game doesn't mean it was a good design choice.

Anyways, I have found quite a few people who like to play video games of many genres, but, at least for me, the strangest is the startling amount of MMO players, WoW in particular. There's ALWAYS someone looking for a guild or new MMO at school. It's great, picking up people you already have on MSN :p
 

MrCuddleswick

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Dec 14, 2007
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Enjoyed this article very much. Echoed my experiences at University in the UK for sure. If it wasn't for Pro Evo, I'd have done much better in my exams!!! Difficult to regret it though - had so much fun sat round the console in the dorm rooms in the first year.

I remember getting to Uni and playing Mario Kart away from home for the first time. These two lads jumped straight for Yoshi - when I reminded them that Toad was the best small character, they couldn't believe how wrong I'd got it. Course, Bowser was my pick so small characters weren't really my area of expertise.....
 

Nerdfury

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Feb 2, 2008
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Excellent article!

Back in my day, we allowed Oddjob, but he was a 'bonus' for newer players against better ones. I wish I could remember who, but there was also an opposite, taller character - was Jaws in it as a playable character? Either way, he was a penalty for better players.

Oh, and:

Katana314 said:
Ugh! Once again, the writers put a lengthy story with no analysis in the story, and leave pretty much all analysis to the forum-goers.
If you're left so disatisfied with the articles here, why not either a) leave and stop reading them, and/or stop commenting or b) surprise us all with your fantastic writing skills and write your own articles?
 

xavhorse

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Nov 15, 2007
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Interesting article.
However, the opposite view also has weight.
I had a really bad time in a house share in Uni and the collective love for Goldeneye and the absolutely insane F-Zero X became a gladiatorial arena when things went sour.
We all had our favourite weapons, arenas and characters (there was one person who consistently used Oddjob, more to my chagrin). I think it's safe to say we all took great relish in beating our opponents into the ground on their own turf. Still, it did make me learn to appreciate Rammstein as good stomping music. F-Zero X became just plain spiteful as one would come home from uni and see that someone had sat there and knocked out all of their best times from the top slot.

Also, there's a significant difference between multiplayer and massively multiplayer. There's nothing like the internet for generating grotesque characters such as FPS Doug and Angry German Kid. As soon as people get out of physical retribution distance, all manners & civility seem to be forgotten.

I think my fondest memories of multiplayer are Bomberman on the SNES, which I now regularly play 8 way games on the DS ^-^"
 

[HD]Rob Inglis

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Jan 8, 2008
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Well written article. It does speak a lot about the social advantages of games which more people need to look at and at least consider.
 

Geoffrey42

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fix-the-spade said:
Odd job is allowed round here, mainly because other characters (Boris and the Siberian special forces) blend into the walls like stealth troopers. But proxy mines are not allowed. Thus avoiding exploding spawn syndrome.
Which reminds me: Siberian SF + Complex = the win. So many fond memories.
 

Copter400

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Sep 14, 2007
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I killed my friend so many times with the Spartan Laser in Halo 3 he tried to make me swear a blood oath to never, ever use it again. He was in no hurry to receive fiery red death from long range one more time.

Though it's not like that stopped me.