I can only guess the banner art for this article is a reference to God Hand, mentioned throughout the second and third pages =P
Regarding 'the path of least resistance'.. No? I cannot speak for others, but I tired of easy games a long time ago, and find myself far more likely to quit an easy game due to boredom than a hard one.
For many years, throughout my younger and mid teens, I was the kind of individual who considered cheat codes -part of the experience-, who enjoyed a game far more if I could just eliminate all challenge and resistance and run around playing with the game mechanics.
Ghost mode in Unreal to let me explore the beautiful enviroments and not experience cardiac arrest when the Skarjj jumped on me.
Spawn cheats in Half-Life to watch Barneys fight masses of Zombies.
The same in Baldur's Gate, pitting armies of demons and the undead against a legion of the flaming fist, on the streets of Candlekeep.
Grand theft auto? Give me all the weapons and god mode, I want to see just how many cars I can blow up before I get bored.
Oh my dear Hitman; absolutely everything, especially ip_timemultiplier 0.3, let me watch those early, beautiful ragdolls fly.
Now..?
I play all of my games on the hardest possible difficulty setting just to keep myself amused.
It's.. Immersion. Having spent years playing games against real players, AI becomes increasingly unconvincing, and aside from it's unpredictable behaviour is relatively easy to defeat. To feel like I'm really there, in the world created by the developers, I need the game to be as punishingly close to realistic as possible, and to force me to concentrate, to focus.
Otherwise, I'm usually too bored to continue by the end of the second act.
Am I the only one?
Toss some realism mods onto STALKER: Shadow of Chernobyl if you want to know the meaning of difficulty *grins*
AI that know how to flank, how to sneak, how to aim for the head, where one shot kills.
Ooh. Joy.