151: Dungeons & Dragons Owns the Future

Ursus Astrorum

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Mar 20, 2008
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500 Years in the future....

Michael stumbled weakly up the obsidian steps to the Great Citadel's adamantine gates. His journey was over. All his friends were dead, all he cared for erased from the sands of time by the whim of this session's DM. But still, he had to continue. D&D must be stopped.

Gasping for breath, Michael whispered a few words in an ancient tongue, causing the gates to grind open of their own accord. He chuckled lightly, ending in a cough. He'd known that upgrading Mage Hand was a good idea.

It came subtly at first, little more than an icy chill in the air. But the clouds soon darkened further, and out from the dark rock rose the most despicable figure of time, the object of Michael's fury: The great lich Gary Gygax. It let out a hoarse cackle as it lowered its sword to the exhausted sorcerer. Its empty voice hissed three words:

"Roll for initiative."
 

Dmitrik

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Aug 24, 2009
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Ray Huling" post="6.60794.481181 said:
Dungeons & Dragons Owns the Future

"The odd-shaped dice used to play original D&D - the pyramids"

Actually, if the "pyramids" in the above quote are referencing a d4, this is incorrect. A pyramid has 5 sides and a d4 obviously has 4 sides, and is known as a tetrahedron.