Dawn of War Dev Says PC Gaming Will Never Die

Keane Ng

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Dawn of War Dev Says PC Gaming Will Never Die



PC gaming will be around as long as people are using PCs, the developer [http://www.dawnofwargame.com/uk/home/agegate] says, but piracy is not going away.

PC gaming is like the VideoGamer [http://en.wikipedia.org/wiki/Rasputin#Murder]. "But that's obviously not true, because there are people playing PC games."

Lydell pointed out that it's easy to mistakenly take the fact that PC gaming is changing as a sign that it's dying. "It's just that we're seeing changes in the types of PC games [people are] playing," he explained. "A lot of the things that the PC had that were exclusive to it, like online experiences, are starting to come over to consoles - so it's less of a hold-out for that kind of social interaction."

Lydell was adamant that none of the current generation of consoles, or even future generations would be able to render PC gaming obsolete, saying that PC gaming will "die the day we stop having PCs! Right now, we all want to have PCs." A more nebulous threat, then, is the possibility of a future when PCs themselves are no longer standard. "Maybe in the future when we're using integrated devices that aren't quite PCs, we'll see games on those instead."

Addressing the more immediate threat of piracy, Lydell admitted that "it's certainly a threat to triple A gaming," and did serious damage to PC game developers by making them "reluctant to invest large amounts of money in a just-PC product, unless there's some form of guarantee."

Piracy is an unavoidable fact of the business now, and Lydell suggested that developers and publishers could only counter its effects by accepting them. "Piracy is not going away," Lydell remarked. "As an industry, piracy is something we have to work around, not something to try and eliminate - because that's a losing fight."


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Skrapt

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May 6, 2008
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Finally some sense! You beat piracy by working around, or in some scenario's it's possible to work with it to improve your income.

Piracy is a fantastic distribution medium, and although I do not condone the distribution of illegal pirated copies of games. A lot of money could be made by distributing free games relying on in game advertising and micro transactions for income through traditional pirate channels. After all the Pirate Bay has over 20 million users, and that's not counting numerous other tracker sites users. So potentially it's a huge market, with an extremely low cost for distribution (barely any server costs for you distributing the game). Make a good game that people enjoy, and make it free with unobtrusive advertising/optional micro transations and you could be sitting on a small fortune pretty quickly.
 

xitel

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Aug 13, 2008
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Skrapt said:
Finally some sense! You beat piracy by working around, or in some scenario's it's possible to work with it to improve your income.

Piracy is a fantastic distribution medium, and although I do not condone the distribution of illegal pirated copies of games. A lot of money could be made by distributing free games relying on in game advertising and micro transactions for income through traditional pirate channels. After all the Pirate Bay has over 20 million users, and that's not counting numerous other tracker sites users. So potentially it's a huge market, with an extremely low cost for distribution (barely any server costs for you distributing the game)
That's actually a really good idea. Work with the pirates to stop pirates...
 

fluffylandmine

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Jul 23, 2008
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xitel said:
Skrapt said:
Finally some sense! You beat piracy by working around, or in some scenario's it's possible to work with it to improve your income.

Piracy is a fantastic distribution medium, and although I do not condone the distribution of illegal pirated copies of games. A lot of money could be made by distributing free games relying on in game advertising and micro transactions for income through traditional pirate channels. After all the Pirate Bay has over 20 million users, and that's not counting numerous other tracker sites users. So potentially it's a huge market, with an extremely low cost for distribution (barely any server costs for you distributing the game)
That's actually a really good idea. Work with the pirates to stop pirates...
Pirate your own games! Genius!

Of course, I do seriously think that it is a viable option to our current issue at hand...
 

stompy

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Jan 21, 2008
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I thought this conclusion was reached here at The Escapist already. I believe another user had said that, should PC gaming ever die, it would become reborn with the help of indie developers.
 

paketep

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Jul 14, 2008
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Then, Mr. Lydell, drop the SecuROM protection and the enforced online authentication in Opposing Fronts which clearly has no purpose except harassing buyers, since the game was cracked ages ago.

You did good with the original CoH?. Did you sell more OF with SecuROM?. I'd guess you sold less. A lot. It's time to change that and be consequent with what you are saying. Accept piracy is there, and stop making us, the people who BUY your games, jump through hoops to play your games. For nothing.
 

ElArabDeMagnifico

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What securom does CoH OF have? I haven't encountered a single problem with it... does a game I love have a dark secret?
 

TheEggplant

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Jul 26, 2008
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ElArabDeMagnifico said:
What securom does CoH OF have? I haven't encountered a single problem with it... does a game I love have a dark secret?
Yeah it's there. Can cause a big problem with the Steam version.
Just do Google search on Company of Heroes Steam problems.
If you're going to blame someone though, focus on THQ.
 

Cucumber

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Dec 9, 2008
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Incredibly genious!
Skrapt said:
Finally some sense! You beat piracy by working around, or in some scenario's it's possible to work with it to improve your income.

Piracy is a fantastic distribution medium, and although I do not condone the distribution of illegal pirated copies of games. A lot of money could be made by distributing free games relying on in game advertising and micro transactions for income through traditional pirate channels. After all the Pirate Bay has over 20 million users, and that's not counting numerous other tracker sites users. So potentially it's a huge market, with an extremely low cost for distribution (barely any server costs for you distributing the game). Make a good game that people enjoy, and make it free with unobtrusive advertising/optional micro transations and you could be sitting on a small fortune pretty quickly.
Genious! Now forget that idea while i scribble it down. I'm off to make my own PCgame now!
 

Nurb

Cynical bastard
Dec 9, 2008
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Skrapt said:
Finally some sense! You beat piracy by working around, or in some scenario's it's possible to work with it to improve your income.

Piracy is a fantastic distribution medium, and although I do not condone the distribution of illegal pirated copies of games. A lot of money could be made by distributing free games relying on in game advertising and micro transactions for income through traditional pirate channels. After all the Pirate Bay has over 20 million users, and that's not counting numerous other tracker sites users. So potentially it's a huge market, with an extremely low cost for distribution (barely any server costs for you distributing the game). Make a good game that people enjoy, and make it free with unobtrusive advertising/optional micro transations and you could be sitting on a small fortune pretty quickly.
you had me until 'microtransactions'. Microtransactions make gaming more expensive than the traditional Game + Expansion packs when you add up total costs, and the companies are loving it. Remember when DLC was free when Live! first came out? now we're paying for stuff thats witheld from games and released 2-3 weeks down the line like with Mirror's Edge, or 2 bucks for small things like the infamous 'horse armor'. We would have paid for weapons that should have been in the Bad Company release if there wasn't a boycott organized.

No. No Microtransactions. Here, read this:
http://trustygamer.com/tg/home/industry-thoughts/microtransactions-need-to-be-banned/
 

Dommyboy

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Jul 20, 2008
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Everybody loves Relic!Proof^. Not only do they make great games but the developers actually speak sense. Lydell is a man after my own heart.