I bought into the Beta when it was about $12 and change (the version number escapes me). Since then, I've been overjoyed by the community that supports Mount & Blade and overwhelmed by the number of mods that cropped up in response to this game, even though it was an indie game with less than major publicity. The game necessitated an extra hard-drive, solely because there were so many modifications to download and install. Perhaps this is why their joining with Paradox seems to fit so well, as that is a publisher which encourages people to mod their games in much the same way TaleWorlds does.
Thanks for your article, which chronicles what I think is the best story that comes out of M&B, the modding community. Gamers haven't seen this kind of response to a game since Half-Life (and HL2) were put out. I think it is the mark of truly great games that they not only entertain, but also inspire people to improve those games by adding and altering them, and by allowing people to do so.