I believe that Ebert's claims about interactivity is wrong.
There already are artists who rely on phenomena completely out of their control to convey their messages: i.e. drawings in sand, audience participation in theaters etc. etc. etc. If Ebert's complaint is that the player is unpredictable and thus will not always go according to artistic vision, he misses the point that the artist has the MOST control over what will influence in game events.
The designer is God in the video game world. A god that depends on favorable reviews and high revenue but a god for the world nonetheless. You can choose to try and kill the invincible boss but the limitations of the game will prevent it, unlike the actors who could have their play destroyed by a completely unpredictable volunteer or the sand drawer who never has his drawing destroyed due to an incredibly convoluted and incredible alignment of the planets!
Anyway, with that, I will just hug my slobber encrusted copy of Ever17 and silently chuckle that despite all of its shortcomings, the narrative contained in the game can never be duplicated in any other medium.
There already are artists who rely on phenomena completely out of their control to convey their messages: i.e. drawings in sand, audience participation in theaters etc. etc. etc. If Ebert's complaint is that the player is unpredictable and thus will not always go according to artistic vision, he misses the point that the artist has the MOST control over what will influence in game events.
The designer is God in the video game world. A god that depends on favorable reviews and high revenue but a god for the world nonetheless. You can choose to try and kill the invincible boss but the limitations of the game will prevent it, unlike the actors who could have their play destroyed by a completely unpredictable volunteer or the sand drawer who never has his drawing destroyed due to an incredibly convoluted and incredible alignment of the planets!
Anyway, with that, I will just hug my slobber encrusted copy of Ever17 and silently chuckle that despite all of its shortcomings, the narrative contained in the game can never be duplicated in any other medium.