186: Videogames: Are Your Children Safe?

Chris LaVigne

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Dec 17, 2007
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Videogames: Are Your Children Safe?

When it comes to videogames, psychologists and social theorists have been asking the wrong questions. Instead of obsessing over the correlation between violence and videogames, researchers should ask why people - young boys, in particular - enjoy violent media so much in the first place.

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Lemmibl

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Jan 27, 2009
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Wow, I signed up just to reply to this article. Great one, was really spot on.

I mean, it really doesn't leave anything out, it has a solid counter-argument to every argument that the anti-video games people have come up with.
 

Beery

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May 26, 2004
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The answer to the question of why gamers like violent media is kinda hinted at in your first paragraph. The fact that boys tend to like it while girls don't suggests that it's learned behaviour - boys are taught by their parents to prefer violent media. Parents buy boys toy guns and swords, while they buy girls dolls and cuddly puppies. When faced with that reality, boys aren't going to dress up their Nerf gun in a tutu and read it stories - they're going to shoot stuff with it.

The real question is this: After years of forcing violent play on boys, why on Earth do parents suddenly decide that violent play is bad when it's electronic?
 

Dom Camus

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Sep 8, 2006
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Beery said:
The fact that boys tend to like it while girls don't suggests that it's learned behaviour
And indeed my seven year old daughter is quite happy with videogame violence, having learned it from... her mum! At her age it's destroying droids in Lego Star Wars rather than shooting girls in Grand Theft Auto, but that's really only because she can't handle the control scheme for the latter. Well OK, that's not quite true. If she could play GTA, obviously she'd shoot boys!
 

minarri

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Interesting article, I think it brought up a point often overlooked. Still, I think that there are a few issues with it: first, the influence of gender roles has been completely disregarded. As Beery said, kids grow up playing with what they're given--boys tend to receive more toys that are weapons of some sort.

I also get the feeling that the writer may have glossed over differences between aggressive behavior in real life and in pretend. The issue was briefly mentioned in bullet 4, "Roleplaying," but it seems the writer has made the same mistake as many critics.
 

LaxLuster

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Dec 11, 2008
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It also didn't mention corelation between violent stimulus and rapid finger movements....

By that I mean that I thought this article was very solid for the topics that it covered, well written and informative. Absolutely wonderful job and very well researched.
 

Silveressa

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Apr 26, 2008
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Fascinating article, but as a gamer girl that loves many, many M rated games (Dead Space, Grand Theft Auto, Crysis, Fallout series, Quake IV, etc..) I don't really agree boys are "raised on violence" and girls avoid it based off gender.

When I was younger, (I'm 29 now and grew up during the Snes/playstation days where M titles where mostly unheard of)there were very few titles worthy of the gore one would consider M (besides doom & similar games) and I happily read horror novels by the likes of Stephen King, Robert R. Mcammon and Dean R. Koontz that would certainly rate a NC-17 title if they were made into games by today's standards.

I never once at the library when i was a teen got questioned about checking out a horror novel or heard anything about how reading one would make me violent prone or a deviant, and those books delivered far more powerful gory/horrific imagery then any game I ever played.

So to me, the whole "game rating" bit is pretty laughable when books don't really have any rating or age control limit beyond one's intellectual capacity to comprehend the reading level.

Granted more girls play games now a days then read books, but if the games & movies didn't exist I'm betting the ones that found horror/gore/violence fun would be reading horror and action novels with the same eager intensity.
 

raggymandan

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Jan 14, 2009
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Nice article, but I'm sure these conservative people who hate video games so much will never listen reason. The argument will move on when the next big thing in entertainment pops up. I bet people even thought theatre was evil when it first developed... "A man acting like another man, this is the work of DEAMONIC POSSESION, DESTROY THEM"
 

Anton P. Nym

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I've been pointing out the long, long list of other media accused of "corrupting the youth of Athens" er... well, I'll say that people over the millennia have blamed a lot of forms of recreation for a lot of sins, but prohibition of those diversions doesn't seem to stop youth from acting like youth.

Yet when you point out that the '50s TV show Davy Crockett killed a lot more people with a lot fewer consequences over its run than anyone ever did in Manhunt, people think you're crazy to compare the two because Crockett was a kid's show. At least in the game violent death isn't balletically elegant and neat.

Humans are weird.

-- Steve

PS: If Mortal Kombat weirds folks out, why are they okay with "Punch and Judy" shows?
 

PedroSteckecilo

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Feb 7, 2008
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I remember Columbine...

I was 14 at the time, and an avid gamer with both my PC and my original Playstation. Granted I always preferred, and still do, RPG's over shooters and action games but when the two killers and their obsession with Doom came up the first thing that came to mind was this...

Why are they obsessed with Doom? It's an antique, a product of a bygone age that has come and gone. Why not any of the newer titles, Quake 2, Half Life, Unreal... all of these were both better AND more violent than Doom, in all of its incarnations in that generation.

Clearly Doom held an appeal outside of its violence to those two. Recalling what was said about them, I'm guessing it was probably the Satanic Elements of the title that appealed to them, as the pair fashioned themselves as Satanists if I recall correctly. Even then technically Quake 1 was set in Hell, why not that?

It never really made much sense, but it still makes me wonder whether or not the violent behavior is about Videogames... or whether it's about obsession.

Take the recent Halo 3 kid or that poor kid who died over Call of Duty 4. Halo 3 was outdated when he killed his mother over it...so why Halo 3? Why not Gears of War, or Call of Duty... I think the kid had built himself a nice little pedestal to Halo in his mind, an obsession that could easily be replaced with anything, Music, Body Modification, A Girl... anything and when deprived of said obsession who is to say that he wouldn't have the same goddamn reaction?

It's a sad, scapegoating world we live in, everyone just wants someone to blame. But then again, Cognative Dissonance (the statement "Mistakes were made but not by me" sums it up) is a core aspect of the human experience. One that isn't ever likely to go away, so we just need to deal with the fallout I guess.
 

chrislavigne

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Jan 27, 2009
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Beery said:
The answer to the question of why gamers like violent media is kinda hinted at in your first paragraph. The fact that boys tend to like it while girls don't suggests that it's learned behaviour - boys are taught by their parents to prefer violent media.
Author here. I just wanted to add that in the research I've done and continue to read about gaming, some of the common ideas about girls and violence don't hold up to scrutiny. Some studies have found that girls are attracted to violent content, it's just there are some different preferences for gameplay between genders that haven't really been studied since most researchers are consumed with the aggression/violence question. Grand Theft Auto was still the second most popular game series among the girls in Kutner and Olson's study (behind the Sims), although the girls tended to play less games in general than the boys.

Also, the Killing Monsters book talks a lot about parents who have purposefully kept their children away from violent media only to have the kids beg to be allowed to play with toy guns, swords, etc. The author makes a pretty strong case that wanting to play violently is natural and not learned.

Thanks to everyone for the positive comments, by the way!
 

Cousin_IT

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Good article. Though throughout it seemed your age-group definition of "child" changed several times. Sometimes it was child development at an 6-13year old level. At others you were talking about children playing rated18 games. Were you using "child" to refer to a specific agegroup or just as terminology for "not adult"?
 

Jursa

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Oct 11, 2008
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*Claps* a truly brilliant article. It's nice to see something other than Jack Thompson wins case on Counter Strike murder... The person's personality defines the games he plays, not the other way around.
 

Frederf

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Nov 5, 2007
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A bit of preaching to the choir on this one but I happily agree with the notion that video games are not the only and probably not even the most unhealthy form of media that is consumed today.

I mean take Bioshock versus Desperate Housewives. Bioshock has far more positive cultural references and "thinky" parts than most shows. I've never been down on violence per se, just stupidity. I'd rather my (theoretical) child play something violent than vapid.
 

Frybird

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Good article.

I found myself thinking about why i like to play violent videogames, especially shooters, and i think my own motive is something between the competition and sensationalism aspect mentioned in the article.

I think shooters are one of the, if not the most emotional INTERACTIVE experience you can have. Of course "emotional" does not mean tear jerking here, more like feelings of panic, fear, excitement and of course, joy (and a bit of schadenfreude, thanks to ragdoll effects mostly)

And violent games about fighting have something universally understandable about them, so everyone can experience these emotions: Everyone knows if someone attacks (example: shoots) at you(r character), you(r character) will die, and dying is bad. Fighting bad prevents dying, and that, mixed with the knowlege that there is some goal to reach, is pretty much all you need to know. It's more instinctive than in just about any other genre.
 

Lovesfool

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Jan 28, 2009
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Also signed in only to post a comment on this article (have been a fan of Zero Punctuation for a while now).

I found this very interesting and thought provoking. In many of these reasons I recognized a bit of myself, not only while I was growing up, but in the way I play video games now (I am 28 y.o.).

I don't agree with some of the points and mainly the first one. However, I can understand and totally agree with the overall logic.

It's not the case of video games, but violent media as a whole. Video games simply enjoy the spotlight because it is a relatively new and fast expanding media. For some reason boys simply seem to like cheap Vin Deasel and Jean Claude Van Dame movies more that girls. I am not sure if it is a learned trait of a part of our Y chromosomes, but it is a reality.
 

Beowulf DW

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I'm actually giving a "Policy Speech," in a Communication Arts and Sciences class on a topic related to this article. The Policy Speech is an assignment where we're supposed to come up with a policy to improve some aspect of our community. I chose to address a bill (H.R.231) which is currently going through Congress. If it passes, it would require warning labels to be placed on "violent video games and other violent media" in regards to the psychological effects of "violent video games and other violent media," particularly aggresion.

My policy speech will argue against such a measure. This article has actually helped me quite a bit.

Would it be all right if I cited this article and used it as supplimentary source?
 

Falseprophet

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Jan 13, 2009
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Anton P. Nym said:
Yet when you point out that the '50s TV show Davy Crockett killed a lot more people with a lot fewer consequences over its run than anyone ever did in Manhunt, people think you're crazy to compare the two because Crockett was a kid's show. At least in the game violent death isn't balletically elegant and neat.

Humans are weird.

-- Steve
Hey Steve, did you read Savage Pastimes by Harold Schechter too? Because he uses the exact same Davy Crockett example. I highly recommend that book to everyone, even Kutner and Olson reference it in Grand Theft Childhood. Schechter shows how entertainment has always been full of violence, from medieval bear-baiting, to public executions, to Grand-Guignol theatre, etc. One of my favourite passages (paraphrasing): "Some day in the future when we have full-VR games that actually let you feel the zombie's guts splatter all over you when you shoot them, parents will wish for the days of harmless pursuits like Grant Theft Auto and Resident Evil.

Ultimately, this is half a generational issue, and half a "new media are evil" issue. There's the famous adage that anything invented before you were born is dull, anything invented in your first 20 years of life is cool and interesting, anything invented in the second 20 years of your life is complicated and intimidating, and anything invented after your 60th birthday is a threat to society. So as gamers become older and more "establishment", that part of the issue will melt away.

The other half is video games, along with other newer media like the Web and text-messaging, are a market threat to older media like newspapers, television and movies. Thus we get a lot of newspaper and TV news articles about the dangers of gaming, and CSI episodes and movies about how dangerous being on the Internet is. Once the older media are either destroyed or absorbed by the newer media, that part of the issue goes away as well.
 

The Random One

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May 29, 2008
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You speak ill of Postal, sire? Surely you jest!

Good read, but anyone who knows about gaming will (well, should) know those points. I second your call for more and better scientific studies on the matter, because otherwise it's just a bunch of guys shouting "VIDEOGAMES CAUSE VIOLENCE!" and others replying "DO NOT!"