He mentions near the start of the review that he never had a chance to play the original.Clemenstation said:You didn't really talk about what's changed since the first Patapon, which is what I wanted to know. I see Patapons on flying birds... how'd that work out? Any new 'command' songs (i.e. beyond the retreat, attack, advance beats from Patapon 1)? How's the evolution stuff; is it sorta like leveling up in a traditional RPG?
So?Lvl 64 Klutz said:He mentions near the start of the review that he never had a chance to play the original.Clemenstation said:You didn't really talk about what's changed since the first Patapon, which is what I wanted to know. I see Patapons on flying birds... how'd that work out? Any new 'command' songs (i.e. beyond the retreat, attack, advance beats from Patapon 1)? How's the evolution stuff; is it sorta like leveling up in a traditional RPG?
I admire the creative lengths you went to to kill off unwanted members of your eyeball army. However, you can totally delete unwanted units. It's a button-press option on the screen where you can outfit/equip guys for battle in the Patapon village... units menu.coldfrog said:2: Character Deletion. Unless I missed something entirely, there is no way short of waiting until the hat disappears to completely eliminate a character from play. Unfortunately, once your party is full up, you can't add more. Therefore, you have to get lucky and have the monster kill the right guy, otherwise you better pick up his hat before you lose your best character. I wish I could just send a guy away from my army. Now, this might very well solve this problem and to some extent the first because it will require less grinding, but to me, without being able to just drop someone completely, I don't want to play that much at all.
Um in the first one if you went to the outfitting screen, selected the faction/group of fighters and then hovered over the guy you wanted to get rid of and pressed either x or the select button you could delete them.(it's been awhile since I played the first one but I do remember that it was possible to do something to that extent)coldfrog said:I seriously love the game. Everything is fantastic, the mix of the genres, the music (I think it's fun, especially when you really get into the rhythm), the clever battling, the neat looking characters and monsters, everything is unique and well done. OK, the first game anyway, I haven't played the second yet. However, I can't bring myself to pick it up that often. Why you ask? 2 reasons:
1: Level grinding. I despise it. Nothing makes me want to put a game down more than playing the same level 5 times in a row, and unfortunately for me that's exactly what I'll have to do. Too many times I've found that I couldn't finish a level with my current characters, but it wasn't a matter of strategy, it was a matter of not enough firepower. While the game does have some good strategy, it is very simplified and generally once you have all the songs you can play one level and if you don't figure it out then, you'll know what strategy to employ next time. However, the problem of enough firepower also ties in with my second problem:
2: Character Deletion. Unless I missed something entirely, there is no way short of waiting until the hat disappears to completely eliminate a character from play. Unfortunately, once your party is full up, you can't add more. Therefore, you have to get lucky and have the monster kill the right guy, otherwise you better pick up his hat before you lose your best character. I wish I could just send a guy away from my army. Now, this might very well solve this problem and to some extent the first because it will require less grinding, but to me, without being able to just drop someone completely, I don't want to play that much at all.
Did I miss something from the first? please tell me I did, or that they fixed it in the second.
My god, it took me another ten minutes with this verified information to actually figure out what to do. The button is select, which in the options is called "Quit". I sat there looking at this, thinking it just meant quit back to the village, but NOOOOooooOOOo, you're supposed to somehow understand it means "Retire this unit"... I... I... HAAHHHHHGHGHGHGHGHGHG!!!!Clemenstation said:I admire the creative lengths you went to to kill off unwanted members of your eyeball army. However, you can totally delete unwanted units. It's a button-press option on the screen where you can outfit/equip guys for battle in the Patapon village... units menu.coldfrog said:2: Character Deletion. Unless I missed something entirely, there is no way short of waiting until the hat disappears to completely eliminate a character from play. Unfortunately, once your party is full up, you can't add more. Therefore, you have to get lucky and have the monster kill the right guy, otherwise you better pick up his hat before you lose your best character. I wish I could just send a guy away from my army. Now, this might very well solve this problem and to some extent the first because it will require less grinding, but to me, without being able to just drop someone completely, I don't want to play that much at all.
It's definitely not just you. I had pretty much the same reaction of 'Jesus, that's unintuitive.' Had to go to Gamefaqs to find out how to get rid of guys, which I felt pretty sad about. Any time players need a third-party FAQ to access / learn about a fundamental game function, you know you've gone wrong somewhere.coldfrog said:My god, it took me another ten minutes with this verified information to actually figure out what to do. The button is select, which in the options is called "Quit". I sat there looking at this, thinking it just meant quit back to the village, but NOOOOooooOOOo, you're supposed to somehow understand it means "Retire this unit"... I... I... HAAHHHHHGHGHGHGHGHGHG!!!!
Ahem.
Anyway, thanks a ton, this makes the game significantly better to me.
EDIT: thinking about it, it's still a bit of a poor design decision, as you have to kill him off in the prepare for battle screen, then go back to the village, but I'm honestly willing to live with that because now I can delete all my wimpy 'Pons for MEATY special ones! wahoo!
I guess they did so much right they just had to drop the ball somewhere. To be fair, if more games had a problem like this as opposed to, say, boring unoriginal gameplay, I would be just fine with it. I wonder if it was just a translation error that slipped through the cracks somehow... Eh, I dunno. No use worrying about it now.Clemenstation said:It's definitely not just you. I had pretty much the same reaction of 'Jesus, that's unintuitive.' Had to go to Gamefaqs to find out how to get rid of guys, which I felt pretty sad about. Any time players need a third-party FAQ to access / learn about a fundamental game function, you know you've gone wrong somewhere.
You all will be pleased to hear that Patapon 2 works very different there so that the need to retire units does not arise (and is not possible) anymore.Clemenstation said:It's definitely not just you. I had pretty much the same reaction of 'Jesus, that's unintuitive.' Had to go to Gamefaqs to find out how to get rid of guys, which I felt pretty sad about. Any time players need a third-party FAQ to access / learn about a fundamental game function, you know you've gone wrong somewhere.coldfrog said:My god, it took me another ten minutes with this verified information to actually figure out what to do. The button is select, which in the options is called "Quit". I sat there looking at this, thinking it just meant quit back to the village, but NOOOOooooOOOo, you're supposed to somehow understand it means "Retire this unit"... I... I... HAAHHHHHGHGHGHGHGHGHG!!!!
Ahem.
Anyway, thanks a ton, this makes the game significantly better to me.
EDIT: thinking about it, it's still a bit of a poor design decision, as you have to kill him off in the prepare for battle screen, then go back to the village, but I'm honestly willing to live with that because now I can delete all my wimpy 'Pons for MEATY special ones! wahoo!
The birds are one of the new classes (with magicians, robo-pons and others).Clemenstation said:You didn't really talk about what's changed since the first Patapon, which is what I wanted to know. I see Patapons on flying birds... how'd that work out? Any new 'command' songs (i.e. beyond the retreat, attack, advance beats from Patapon 1)? How's the evolution stuff; is it sorta like leveling up in a traditional RPG?
Well. It's 45 euro's here in Belgium.dnadns said:My personal opinion? This game would even be worth 40$.
But...but that's enough for a console game in the states...Saphatorael said:Well. It's 45 euro's here in Belgium.dnadns said:My personal opinion? This game would even be worth 40$.
FORTY. FIVE. EURO'S.
Convert it to $, and agree with me that I should move to another country.
Oh, yeah. 65 euro's for a 360 or PS3 game. 'sup.SilentFish said:But...but that's enough for a console game in the states...Saphatorael said:Well. It's 45 euro's here in Belgium.dnadns said:My personal opinion? This game would even be worth 40$.
FORTY. FIVE. EURO'S.
Convert it to $, and agree with me that I should move to another country.
*Spends the rest of the night clinging to America*
You should look up which country I am from ;-)Saphatorael said:Well. It's 45 euro's here in Belgium.dnadns said:My personal opinion? This game would even be worth 40$.
FORTY. FIVE. EURO'S.
Convert it to $, and agree with me that I should move to another country.