I thought about it some more and ive come up with one negative point on this game. Patapon is definetly a rhythm game, and translates this in a large variety of mini games with diffrent musical styles. However, patapon also has very strong rpg elements like maintaining equipment and stats for your patapons and such. They tried to mix these 2 genres wich work well in the battles, but in my opinion doesnt always mix well with the minigames. Offcourse, being able to obtain items through these minigames sounds fair, im missing several things in the rpg department like a quick way to sell unnecesary items. Theres a minigame that allows you to choose an item you want to get rid of, then you play a minigame to decide how much money you get based on your skill. This is rather time consuming. Another example is the use of miracles in battle. Upon activation, a minigame starts that will decide wether the miracle will kick off or and and for how long. I wouldve liked to see this more simple: you play the song to start the miracle, and the miracle kicks off immediatly, its lenght decided by the quality of your song (full duration of it perfectly on beat, though they couldve shortened the duration if its going to be easier to activate.)
Theres a battle with a certain boss that youll need rain to make it visible. The miracle minigame itself takes roughly 30 seconds and if you dont kill the boss fast enough youll have to do it again. It may not be that much but its a bad combination with another rpg aspect: grinding.
Woah, I just noticed ive been rambling. To make a long story short: The minigames can be fun, but their also rather time consuming making it harder for me to enjoy the rpg aspect of the game.