Review: Patapon 2

Biek

New member
Mar 5, 2008
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I bought this game today after being amazed watching a friend play loco roco while I was drunk at 4 am. 0_o I figured the little soldiers going to war and the rpg elements would be right up my alley while i'd secretly enjoy the cheery voices and songs.

Im gonna look up a strategy guide in a minute though, im getting a little bit lost in the patapon evolution thing, I think im wasting materials on patapon forms I hardly use or using the wrong ones.
 

Eagle Est1986

That One Guy
Nov 21, 2007
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Hmmm... it does look really good, especailly with the Samurai Jack comparison, if only I had a PSP. Maybe it'll hit the PSN sometime.
 

Biek

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Mar 5, 2008
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I thought about it some more and ive come up with one negative point on this game. Patapon is definetly a rhythm game, and translates this in a large variety of mini games with diffrent musical styles. However, patapon also has very strong rpg elements like maintaining equipment and stats for your patapons and such. They tried to mix these 2 genres wich work well in the battles, but in my opinion doesnt always mix well with the minigames. Offcourse, being able to obtain items through these minigames sounds fair, im missing several things in the rpg department like a quick way to sell unnecesary items. Theres a minigame that allows you to choose an item you want to get rid of, then you play a minigame to decide how much money you get based on your skill. This is rather time consuming. Another example is the use of miracles in battle. Upon activation, a minigame starts that will decide wether the miracle will kick off or and and for how long. I wouldve liked to see this more simple: you play the song to start the miracle, and the miracle kicks off immediatly, its lenght decided by the quality of your song (full duration of it perfectly on beat, though they couldve shortened the duration if its going to be easier to activate.)
Theres a battle with a certain boss that youll need rain to make it visible. The miracle minigame itself takes roughly 30 seconds and if you dont kill the boss fast enough youll have to do it again. It may not be that much but its a bad combination with another rpg aspect: grinding.


Woah, I just noticed ive been rambling. To make a long story short: The minigames can be fun, but their also rather time consuming making it harder for me to enjoy the rpg aspect of the game.
 

t.tocs

New member
May 23, 2008
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I was absolutely shocked by this game. I hate rhythm games...seriously. So, the fact that I LOVE patapon is a testament to the type of game it is. Sure, it has rhythm in it, but it's not just a rhythm game. It's an RPG type game also. I love grinding for new loot and exotic new characters and patapon delivers in spades. The evolution tree is the best thing about the game. As you find useless junk around levels, you take it back to your base and create basic patapons (spears, swords, bows, etc.) As you level up and collect stuff, you can turn your basic patapons into hulking behemoths or agile ones (like the reviewer states). It's in doing this that the game is brilliant. No two people will play the game the same.