Sorry I really don't agree
For some unfathomable reason, players gladly put up with all of this. Sure, for many there's a fond veil of nostalgia over the whole thing, but even Barker admits that it's usually in the context of "Oh man, remember how much that sucked?" These sorts of gameplay mechanics would never fly in a modern MMOG, and for good reason: They did suck.
No. No they didn't.
I started off on MUDs a long long time ago and I, in my noobishness picked a race/class that was almost totally wrong (Think Troll Wizard), but I stuck at it. And boy did I stick at it.
And did I have fun? Hell yes.
Then I moved to Everquest and had a graphics card so bad that I couldn't even make out the writing. I just knew that black was me hitting the enemy and red was me getting hit. As long as black overruled red, I was doing well.
And I died. Many Many many times.
Did I have fun? Hell yes.
Then I got my gfx card upgrade and started watching the figures. I'd become so attuned to the colours that I could figure out my chances just from the first two rounds of combat.
I deliberately picked a character that was KOS in most places and then tested the limit of where I could get to...sneaking into places where I could draw guards out and then gank them.
Then I moved to CoX and wanted to play a tough character, so again I picked one I knew was gimped.
But by this time, the "casual" mode had set in, and the hardcore crowd knew they could romp the game on casual mode, so wanting to do it the tough way was out. We had to take on +5 mobs all at the same time through military precision with NO ROLEPLAYING EVER!
(Seriously, you were kicked if you even showed any sign or RP)
So, the nerf bat came down and the casuals were made to play the game properly. This bored them, so they left. Leaving the rest of us struggling under huge nerfs that made the game a challenge even at easy level and gave us 50 hours of grind per level.
What the designers fail to realise is there is multiple ways of playing the game that don't correspond just to the whims of the crowd, mainly because if you pander to them, you just have a system that sets up elitist pricks who teabag everyone that comes their way, before they leave two months in because they've completed it.
I retried EQ2 recently and found they had a badge for getting to level 20 within 7 days. With my little knowledge, I pulled it off within 10 hours play.
Eve isn't hard, it's just full of PvP'ers who know the game inside out, like I did with the MUDs once. That's where half the problems lie. Even in WoW, there's a whole set of ways where you can make your PvP character win 90% of their matches and that just leads to frustration.
Some of us want to craft, some of us want to RP, some of us want to zip through the good bits and some of us want a game that challenges us.
At the moment, all a lot of MMO games are looking at are the "casual" gamers, who do just like they do on Peggle, Pop Up Pirates and the rest. Stay for a few months soaking up the pixels and then move en masse to another game. That doesn't make a good population.
Equally, a pure hardcore crowd (Eve) doesn't really help as casuals are just lynched on entering.
What would help is a twin-tier where the casuals can have fun while the hardcore can sweat tears. The casuals may keep the populations up, but the hardcore actually test the game and stay with it.
Fond veil of nostalgia, my bum. It was frustrating, evil and sucked my life away. I still loved it. If you want pretty skipping games then fine, but don't paint my game with rainbows when I like the dark.