Again, this is a good set of ideas that seem to be ignored by the latest MMO developers. Why should MMO's be kept casual friendly? Why can't they be gamer friendly?Dahemo said:My personal opinion is that games must strive to be themselves, create a compelling environment and worthwhile challenges, then allow players to do what they will with that. If your game is hard intentionally, maintain that, if very easily accessible, stay as you are. Correct only imbalances which harm the gameplay experience, but don't pander to those who whinge, no matter how loudly. The term "nerfing" is born from palyers whining that their class has been kneecapped by changes, so better planning and less tinkering should be a watchword.
But they don't, do they? They create "The Next WoW Killer" and fail, because WoW is not the best game ever made. It's just the most popular and that's got little to do with whether you can reach 99% of all the areas.The reality is that in these highly competitive times developers have to push ahead with flawed designs or concepts and pray that the patches/updates/expansions will provide them the opportunity to fix them, so my points are largely moot. That said, the greatest gift deveopers can give to players is freedom...
In fact, from my limited understanding, you can't. There's just a set path to rush to 60, that's why the gold farmers love it so.